| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-30 | shader: node - update correct comment | Nguyen Dac Nam | |
| 2020-03-30 | shader_decode: add Atomic op for common usage | Nguyen Dac Nam | |
| 2020-03-27 | Merge pull request #3565 from ReinUsesLisp/image-format | Fernando Sahmkow | |
| engines/const_buffer_engine_interface: Store image format and types | |||
| 2020-03-27 | engines/const_buffer_engine_interface: Store image format type | ReinUsesLisp | |
| This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan). | |||
| 2020-03-27 | maxwell_to_vk: implement signedscaled vertex formats | Dan | |
| 2020-03-25 | Merge pull request #3544 from makigumo/myfork/patch-2 | bunnei | |
| xmad: fix clang build error | |||
| 2020-03-25 | Merge pull request #3520 from ReinUsesLisp/legacy-varyings | bunnei | |
| gl_shader_decompiler: Implement legacy varyings | |||
| 2020-03-23 | Merge pull request #3543 from ReinUsesLisp/gl-depth-range | Fernando Sahmkow | |
| gl_rasterizer: Use transformed viewport for depth ranges | |||
| 2020-03-23 | xmad: fix clang build error | makigumo | |
| 2020-03-22 | apply replay logic to all writes. remove replay from MacroInterpreter::Send ↵ | namkazy | |
| (@fincs) | |||
| 2020-03-22 | maxwell_3d: change declaration order | namkazy | |
| 2020-03-22 | maxwell_3d: init shadow_state | namkazy | |
| 2020-03-22 | gl_rasterizer: Use transformed viewport for depth ranges | ReinUsesLisp | |
| Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this. | |||
| 2020-03-22 | maxwell_3d: this seem more correct. | namkazy | |
| 2020-03-22 | maxwell_3d: update comments for shadow ram usage | namkazy | |
| 2020-03-22 | marco_interpreter: write hw value when shadow ram requested | Nguyen Dac Nam | |
| 2020-03-22 | maxwell_3d: track shadow ram ctrl and hw reg value | Nguyen Dac Nam | |
| 2020-03-22 | maxwell_3d: implement MME shadow RAM | Nguyen Dac Nam | |
| 2020-03-19 | Merge pull request #3505 from namkazt/patch-8 | bunnei | |
| shader_decode: implement XMAD mode CSfu | |||
| 2020-03-18 | vk_texture_cache: Silence misc warnings | ReinUsesLisp | |
| 2020-03-18 | vk_staging_buffer_pool: Silence unused constant warning | ReinUsesLisp | |
| 2020-03-18 | vk_rasterizer: Remove unused variable | ReinUsesLisp | |
| 2020-03-18 | vk_pipeline_cache: Remove unused variable | ReinUsesLisp | |
| 2020-03-18 | maxwell_to_vk: Sielence -Wswitch warning | ReinUsesLisp | |
| 2020-03-18 | gl_shader_decompiler: Remove deprecated function and its usages | ReinUsesLisp | |
| 2020-03-18 | gl_rasterizer: Silence misc warnings | ReinUsesLisp | |
| 2020-03-18 | kepler_compute: Remove unused variables | ReinUsesLisp | |
| 2020-03-18 | astc: Fix clang build issues | ReinUsesLisp | |
| 2020-03-18 | gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID | ReinUsesLisp | |
| 2020-03-17 | Merge pull request #3510 from FernandoS27/dirty-write | Mat M | |
| DirtyFlags: relax need to set render_targets as dirty | |||
| 2020-03-17 | Merge pull request #3509 from ReinUsesLisp/astc-opts | Mat M | |
| astc: General changes and optimizations | |||
| 2020-03-17 | Merge pull request #3518 from ReinUsesLisp/scissor-clears | Mat M | |
| vk_rasterizer: Implement scissor clears and layered clears | |||
| 2020-03-17 | Merge pull request #3519 from ReinUsesLisp/int-formats | Mat M | |
| maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats | |||
| 2020-03-17 | Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl | bunnei | |
| gl_shader_decompiler: Add layer component to texelFetch | |||
| 2020-03-16 | renderer_opengl: Move some logic to an anonymous namespace | ReinUsesLisp | |
| 2020-03-16 | renderer_opengl: Detect Nvidia Nsight as a debugging tool | ReinUsesLisp | |
| Use getenv to detect Nsight. | |||
| 2020-03-15 | Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert | Rodrigo Locatti | |
| vk_rasterizer: Fix vertex range assert | |||
| 2020-03-15 | Merge pull request #3501 from ReinUsesLisp/rgba16-snorm | Rodrigo Locatti | |
| video_core: Implement RGBA16_SNORM | |||
| 2020-03-15 | Merge pull request #3502 from namkazt/patch-3 | Rodrigo Locatti | |
| shader_decode: Reimplement BFE instructions | |||
| 2020-03-15 | Merge pull request #3503 from makigumo/patch-2 | Rodrigo Locatti | |
| maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 | |||
| 2020-03-15 | gl_shader_decompiler: Implement legacy varyings | ReinUsesLisp | |
| Legacy varyings are special attributes carried over in hardware from the OpenGL 1 and OpenGL 2 days. These were generally used instead of the generic attributes we use today. They are deprecated or removed from most APIs, but Nvidia still ships them in hardware. To implement these, this commit maps them 1:1 to OpenGL compatibility. | |||
| 2020-03-15 | shader/shader_ir: Track usage in input attribute and of legacy varyings | ReinUsesLisp | |
| 2020-03-15 | shader/shader_ir: Fix clip distance usage stores | ReinUsesLisp | |
| 2020-03-15 | shader/shader_ir: Change declare output attribute to a switch | ReinUsesLisp | |
| 2020-03-15 | Merge pull request #3512 from bunnei/fix-renderdoc | Rodrigo Locatti | |
| renderer_opengl: Keep frames synchronized when using a GPU debugger. | |||
| 2020-03-15 | maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats | ReinUsesLisp | |
| 2020-03-15 | vk_rasterizer: Implement layered clears | ReinUsesLisp | |
| 2020-03-15 | vk_shader_decompiler: fix linux build | makigumo | |
| 2020-03-15 | vk_rasterizer: Fix vertex range assert | ReinUsesLisp | |
| End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero. | |||
| 2020-03-15 | vk_rasterizer: Reimplement clears with vkCmdClearAttachments | ReinUsesLisp | |
