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2020-03-24Frontend/GPU: Refactor context managementJames Rowe
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
2020-03-23Merge pull request #3543 from ReinUsesLisp/gl-depth-rangeFernando Sahmkow
gl_rasterizer: Use transformed viewport for depth ranges
2020-03-22apply replay logic to all writes. remove replay from MacroInterpreter::Send ↵namkazy
(@fincs)
2020-03-22maxwell_3d: change declaration ordernamkazy
2020-03-22maxwell_3d: init shadow_statenamkazy
2020-03-22gl_rasterizer: Use transformed viewport for depth rangesReinUsesLisp
Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this.
2020-03-22maxwell_3d: this seem more correct.namkazy
2020-03-22maxwell_3d: update comments for shadow ram usagenamkazy
2020-03-22marco_interpreter: write hw value when shadow ram requestedNguyen Dac Nam
2020-03-22maxwell_3d: track shadow ram ctrl and hw reg valueNguyen Dac Nam
2020-03-22maxwell_3d: implement MME shadow RAMNguyen Dac Nam
2020-03-19Merge pull request #3505 from namkazt/patch-8bunnei
shader_decode: implement XMAD mode CSfu
2020-03-18vk_texture_cache: Silence misc warningsReinUsesLisp
2020-03-18vk_staging_buffer_pool: Silence unused constant warningReinUsesLisp
2020-03-18vk_rasterizer: Remove unused variableReinUsesLisp
2020-03-18vk_pipeline_cache: Remove unused variableReinUsesLisp
2020-03-18maxwell_to_vk: Sielence -Wswitch warningReinUsesLisp
2020-03-18gl_shader_decompiler: Remove deprecated function and its usagesReinUsesLisp
2020-03-18gl_rasterizer: Silence misc warningsReinUsesLisp
2020-03-18kepler_compute: Remove unused variablesReinUsesLisp
2020-03-18astc: Fix clang build issuesReinUsesLisp
2020-03-17Merge pull request #3510 from FernandoS27/dirty-writeMat M
DirtyFlags: relax need to set render_targets as dirty
2020-03-17Merge pull request #3509 from ReinUsesLisp/astc-optsMat M
astc: General changes and optimizations
2020-03-17Merge pull request #3518 from ReinUsesLisp/scissor-clearsMat M
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17Merge pull request #3519 from ReinUsesLisp/int-formatsMat M
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17Merge pull request #3498 from ReinUsesLisp/texel-fetch-glslbunnei
gl_shader_decompiler: Add layer component to texelFetch
2020-03-16renderer_opengl: Move some logic to an anonymous namespaceReinUsesLisp
2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp
Use getenv to detect Nsight.
2020-03-15Merge pull request #3515 from ReinUsesLisp/vertex-vk-assertRodrigo Locatti
vk_rasterizer: Fix vertex range assert
2020-03-15Merge pull request #3501 from ReinUsesLisp/rgba16-snormRodrigo Locatti
video_core: Implement RGBA16_SNORM
2020-03-15Merge pull request #3502 from namkazt/patch-3Rodrigo Locatti
shader_decode: Reimplement BFE instructions
2020-03-15Merge pull request #3503 from makigumo/patch-2Rodrigo Locatti
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15Merge pull request #3512 from bunnei/fix-renderdocRodrigo Locatti
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15maxwell_to_vk: Implement RG32 and RGB32 integer vertex formatsReinUsesLisp
2020-03-15vk_rasterizer: Implement layered clearsReinUsesLisp
2020-03-15vk_shader_decompiler: fix linux buildmakigumo
2020-03-15vk_rasterizer: Fix vertex range assertReinUsesLisp
End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero.
2020-03-15vk_rasterizer: Reimplement clears with vkCmdClearAttachmentsReinUsesLisp
2020-03-14renderer_opengl: Keep presentation frames in lock-step when GPU debugging.bunnei
- Fixes renderdoc with OpenGL renderer.
2020-03-14gl_device: Add option to check GL_EXT_debug_tool.bunnei
2020-03-14Merge pull request #3508 from FernandoS27/page-tablebunnei
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14DirtyFlags: relax need to set render_targets as dirty Fernando Sahmkow
The texture cache already takes care of setting a render target to dirty when invalidated.
2020-03-14Merge pull request #3500 from ReinUsesLisp/incompatible-typesFernando Sahmkow
texture_cache: Report incompatible textures as black
2020-03-14Merge pull request #3499 from ReinUsesLisp/depth-2d-arrayFernando Sahmkow
texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14PageTable: move backing addresses to a children class as the CPU page table ↵Fernando Sahmkow
does not need them. This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
2020-03-14astc: Fix typos from search and replaceReinUsesLisp
2020-03-14astc: Minor changes to InputBitStreamReinUsesLisp
2020-03-14astc: Pass val in Replicate by copyReinUsesLisp
2020-03-14astc: Call std::vector:reserve on decodedClolorValues to avoid reallocatingReinUsesLisp
2020-03-14clang-formatNguyen Dac Nam