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2015-07-15Merge pull request #931 from neobrain/move_default_attr_handlerTony Wasserka
Pica/CommandProcessor: Move default attribute setup to the proper position.
2015-07-15Pica/CommandProcessor: Move default attribute setup to the proper position.Tony Wasserka
2015-07-15Pica/Clipper: Output proper number of triangles in debugging logs.Tony Wasserka
2015-07-14VideoCore: Implement the DOT3_RGB combinerLectem
2015-07-13Pica: Implement stencil testing.Tony Wasserka
2015-07-13Clean up command_processor.cpp.Tony Wasserka
2015-07-13Add CiTrace recording support.Tony Wasserka
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-12Merge pull request #907 from Lectem/clamp_to_borderTony Wasserka
Add GL_CLAMP_TO_BORDER support.
2015-07-09Added GL_CLAMP_TO_BORDER supportLectem
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot
2015-06-28Core, VideoCore: Replace or fix exit() calls.Emmanuel Gil Peyrot
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot
2015-06-28Common: Cleanup emu_window includes.Emmanuel Gil Peyrot
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot
2015-06-26VideoCore: Fix floating point warningzawata
2015-06-16VideoCore: Log the GL driver’s vendor and renderer.Emmanuel Gil Peyrot
2015-06-14video_core: add extra braces around initializerYuri Kunde Schlesner
Trivial change and fixes several warnings in the clang build.
2015-06-08Renderer formatting editstfarley
2015-06-08Render-to-texture flush, interval math fixtfarley
2015-06-08Liberal texture unbind (clout menu)tfarley
2015-06-08Depth format fix (crush3d intro/black screens)tfarley
2015-06-08Implemented glColorMasktfarley
2015-05-31Merge pull request #811 from archshift/commonifyarchshift
Commonify video_core utility headers
2015-05-31Pica: Use zero for the SecondaryFragmentColor source.bunnei
- This is a workaround until we support fragment lighting.
2015-05-31rasterizer: Remove unnecessary 'using' for BlendEquation.bunnei
2015-05-31Pica: Implement LogicOp function.bunnei
2015-05-31rasterizer: Implement AddSigned combiner function for alpha channel.bunnei
2015-05-31vertex_shader: Use address offset on src2 in inverted mode.bunnei
2015-05-31Pica: Implement command buffer execution registers.bunnei
2015-05-31vertex_shader: Implement SLT/SLTI instructions.bunnei
2015-05-31vertex_shader: Implement MIN instruction.bunnei
2015-05-30Move video_core/color.h to common/color.harchshift
2015-05-30Move video_core/math.h to common/vector_math.harchshift
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot
2015-05-23gl_state: Remove unnecessary const specifier on ApplyLioncash
2015-05-23video_core/utils: Remove unused variables in GetMortonOffsetLioncash
2015-05-22Pica: Create 'State' structure and move state memory there.bunnei
2015-05-22gl_state: Fix a condition typo in ApplyLioncash
2015-05-22OpenGL renderertfarley
2015-05-18Merge pull request #772 from lioncash/warnbunnei
core/video_core: Fix a few warnings when compiling on MSVC.
2015-05-17GPU/DefaultAttributes: Clear up a comment in command_processorSubv
2015-05-17GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the ↵Subv
default attributes, if set. closes #735
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-14pica: Add the ULL specifier in IsDefaultAttributeLioncash
This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
2015-05-12GPU: Add more fine grained profiling for vertex shader and rasterizationYuri Kunde Schlesner
2015-05-10Implement I4 texture formatarchshift
@neobrain, could you confirm that this is correct? It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-05-09rasterizer: Implemented combiner output scaling.bunnei
2015-05-09rasterizer: Implemented AddSigned combiner op.bunnei
2015-05-09rasterizer: Fixed a depth testing bug.bunnei
2015-05-09rasterizer: Implement combiner buffer input.bunnei