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shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
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HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
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glTexSubImage2D to not change the stencil buffer.
Reported here https://communities.intel.com/message/324464
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The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
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Shader: RCP and RSQ computes only the 1st component
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is in use during a breakpoint.
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
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IncrementWrap and DecrementWrap, verified with hwtests.
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Verified with hwtests.
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is disabled.
The HW renderer already did this.
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Verified the behavior with hardware tests.
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Shader: Save caller-saved registers in JIT before a CALL
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Shader: Implement EX2 and LG2 in interpreter/JIT
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videocore: Added RG8 texture support
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citra-qt: Improve pica command list widget (add mask, fix some issues)
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each processed instruction.
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Now supports dumping the current shader and recognizes a larger number of output semantics.
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- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
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