| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-12 | gl_shader_decompiler: Fix regression in render target declarations | ReinUsesLisp | |
| A previous commit introduced a way to declare as few render targets as possible. Turns out this introduced a regression in some games. | |||
| 2020-03-11 | gl_shader_manager: Fix interaction between graphics and compute | ReinUsesLisp | |
| After a compute shader was set to the pipeline, no graphics shader was invoked again. To address this use glUseProgram to bind compute shaders (without state tracking) and call glUseProgram(0) when transitioning out of it back to the graphics pipeline. | |||
| 2020-03-09 | gl_rasterizer: Implement polygon modes and fill rectangles | ReinUsesLisp | |
| 2020-03-09 | engines/maxwell_3d: Add TFB registers and store them in shader registry | ReinUsesLisp | |
| 2020-03-09 | shader/registry: Address feedback | ReinUsesLisp | |
| 2020-03-09 | gl_shader_decompiler: Add identifier to decompiled code | ReinUsesLisp | |
| 2020-03-09 | gl_shader_decompiler: Roll back to GLSL core 430 | ReinUsesLisp | |
| RenderDoc won't build shaders if we use GLSL compatibility. | |||
| 2020-03-09 | const_buffer_engine_interface: Store component types | ReinUsesLisp | |
| This is required for Vulkan. Sampling integer textures with float handles is illegal. | |||
| 2020-03-09 | yuzu/loading_screen: Remove unused shader progress mode | ReinUsesLisp | |
| 2020-03-09 | gl_shader_cache: Reduce registry consistency to debug assert | ReinUsesLisp | |
| Registry consistency is something that practically can't happen and it has a measurable runtime cost. Reduce it to a DEBUG_ASSERT. | |||
| 2020-03-09 | shader/registry: Cache tessellation state | ReinUsesLisp | |
| 2020-03-09 | shader/registry: Store graphics and compute metadata | ReinUsesLisp | |
| Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size). | |||
| 2020-03-09 | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | |
| 2020-03-09 | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | |
| Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. | |||
| 2020-03-09 | Merge pull request #3301 from ReinUsesLisp/state-tracker | Rodrigo Locatti | |
| video_core: Remove gl_state and use a state tracker based on dirty flags | |||
| 2020-03-08 | textures: Fix anisotropy hack | ReinUsesLisp | |
| Previous code could generate an anisotropy value way higher than x16. | |||
| 2020-03-07 | Merge pull request #3452 from Morph1984/anisotropic-filtering | bunnei | |
| frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support | |||
| 2020-03-08 | vk_reasterizer: fix mistype on SetupGraphicsImages | Nguyen Dac Nam | |
| This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games. | |||
| 2020-03-07 | Merge pull request #3481 from ReinUsesLisp/abgr5-storage | bunnei | |
| maxwell_to_vk: Remove Storage capability for A1B5G5R5U | |||
| 2020-03-06 | vk_rasterizer: Support disabled uniform buffers | ReinUsesLisp | |
| 2020-03-06 | maxwell_to_vk: Remove Storage capability for A1B5G5R5U | ReinUsesLisp | |
| 2020-03-05 | Merge pull request #3463 from ReinUsesLisp/vk-toctou | bunnei | |
| vk_swapchain: Silence TOCTOU race condition | |||
| 2020-03-05 | Merge pull request #3451 from ReinUsesLisp/indexed-textures | bunnei | |
| vk_shader_decompiler: Implement indexed textures | |||
| 2020-03-04 | Merge pull request #3469 from namkazt/patch-1 | bunnei | |
| shader_decode: Fix LD, LDG when track constant buffer | |||
| 2020-03-03 | Merge pull request #3455 from ReinUsesLisp/attr-scaled | bunnei | |
| video_core: Implement more scaled attribute formats | |||
| 2020-02-29 | nit: move comment to right place. | Nguyen Dac Nam | |
| 2020-02-28 | video_core/dirty_flags: Address feedback | ReinUsesLisp | |
| 2020-02-28 | renderer_opengl: Fix edge-case where alpha testing might cull presentation | ReinUsesLisp | |
| 2020-02-28 | gl_texture_cache: Remove blending disable on blits | ReinUsesLisp | |
| Blending doesn't affect blits. Rasterizer discard does, update the commentaries. | |||
| 2020-02-28 | gl_rasterizer: Don't disable blending on clears | ReinUsesLisp | |
| Blending doesn't affect clears. | |||
| 2020-02-28 | dirty_flags: Deduplicate code between OpenGL and Vulkan | ReinUsesLisp | |
| 2020-02-28 | vk_rasterizer: Pass Maxwell registers to dynamic updates | ReinUsesLisp | |
| 2020-02-28 | state_tracker: Remove type traits with named structures | ReinUsesLisp | |
| 2020-02-28 | vk_state_tracker: Implement dirty flags for stencil properties | ReinUsesLisp | |
| 2020-02-28 | vk_state_tracker: Implement dirty flags for depth bounds | ReinUsesLisp | |
| 2020-02-28 | vk_state_tracker: Implement dirty flags for blend constants | ReinUsesLisp | |
| 2020-02-28 | vk_state_tracker: Implement dirty flags for depth bias | ReinUsesLisp | |
| 2020-02-28 | vk_state_tracker: Implement dirty flags for scissors | ReinUsesLisp | |
| 2020-02-28 | vk_state_tracker: Initial implementation | ReinUsesLisp | |
| Add support for render targets and viewports. | |||
| 2020-02-28 | gl_rasterizer: Remove num vertex buffers magic number | ReinUsesLisp | |
| 2020-02-28 | gl_rasterizer: Only apply polygon offset clamp if enabled | ReinUsesLisp | |
| 2020-02-28 | gl_state_tracker: Implement dirty flags for depth clamp enabling | ReinUsesLisp | |
| 2020-02-28 | gl_rasterizer: Disable scissor 0 when scissor is not used on clear | ReinUsesLisp | |
| 2020-02-28 | gl_rasterizer: Notify depth mask changes on clear | ReinUsesLisp | |
| 2020-02-28 | gl_rasterizer: Minor sort changes to clearing | ReinUsesLisp | |
| 2020-02-28 | maxwell_3d: Use two tables instead of three for dirty flags | ReinUsesLisp | |
| 2020-02-28 | gl_state_tracker: Track state of index buffers | ReinUsesLisp | |
| 2020-02-28 | gl_state_tracker: Implement dirty flags for clip control | ReinUsesLisp | |
| 2020-02-28 | gl_state_tracker: Implement dirty flags for point sizes | ReinUsesLisp | |
| 2020-02-28 | gl_state_tracker: Implement dirty flags for fragment color clamp | ReinUsesLisp | |
