| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-11-07 | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | |
| 2018-11-07 | Implement 3 coordinate array in TEXS instruction | FernandoS27 | |
| 2018-11-07 | Merge pull request #1630 from bunnei/fix-mapbufferex | bunnei | |
| memory_manager: Do not MapBufferEx over already in use memory. | |||
| 2018-11-07 | Merge pull request #1635 from Tinob/master | bunnei | |
| Implement multi-target viewports and blending | |||
| 2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | |
| 2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | |
| 2018-11-06 | Merge branch 'master' into Texture2DArray | greggameplayer | |
| 2018-11-06 | gl_rasterizer_cache: Add profiles for Copy and Blit. | Markus Wick | |
| They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. | |||
| 2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | |
| 2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | |
| This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often. | |||
| 2018-11-06 | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | |
| Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. | |||
| 2018-11-05 | Merge pull request #1616 from FernandoS27/cube-array | bunnei | |
| Implement Cube Arrays | |||
| 2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values ↵ | Rodolfo Bogado | |
| in the alpha channel in some render targets. | |||
| 2018-11-04 | Implement multi-target viewports and blending | Rodolfo Bogado | |
| 2018-11-04 | Merge pull request #1625 from FernandoS27/astc | bunnei | |
| Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems | |||
| 2018-11-02 | correct syntax | greggameplayer | |
| 2018-11-02 | Merge branch 'master' into Texture2DArray | greggameplayer | |
| 2018-11-01 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | |
| 2018-11-01 | memory_manager: Do not MapBufferEx over already in use memory. | bunnei | |
| - This fixes rendering when changing areas in Super Mario Odyssey. | |||
| 2018-11-01 | Merge pull request #1623 from Tinob/master | bunnei | |
| Improve OpenGL state handling | |||
| 2018-11-01 | Fix ASTC formats | FernandoS27 | |
| 2018-11-01 | Implemented ASTC 5x5 | FernandoS27 | |
| 2018-11-01 | Implement Cube Arrays | FernandoS27 | |
| 2018-11-01 | Merge pull request #1527 from FernandoS27/assert-flow | bunnei | |
| Assert Control Flow Instructions using Control Codes | |||
| 2018-10-31 | maxwell_3d: Restructure macro upload to use a single macro code memory. | bunnei | |
| - Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey. | |||
| 2018-10-31 | Merge pull request #1528 from FernandoS27/assert-control-codes | bunnei | |
| Assert Control Codes Generation on Shader Instructions | |||
| 2018-10-31 | Implement SurfaceTarget Texture2DArray | greggameplayer | |
| ( needed by Mario+Rabbids Kingdom Battle ) | |||
| 2018-10-30 | Improve OpenGL state handling | Rodolfo Bogado | |
| 2018-10-30 | video_core: Move surface declarations out of gl_rasterizer_cache | ReinUsesLisp | |
| 2018-10-30 | Assert Control Codes Generation | FernandoS27 | |
| 2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | |
| * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build | |||
| 2018-10-29 | Merge pull request #1580 from FernandoS27/mm-impl | bunnei | |
| Implemented Mipmaps | |||
| 2018-10-29 | Merge pull request #1613 from ReinUsesLisp/gl-utils | bunnei | |
| video_core: Move OpenGL specific utils to its renderer | |||
| 2018-10-28 | Merge pull request #1610 from slashiee/dxt1-alpha | bunnei | |
| renderer_opengl: Enable alpha channel for DXT1 texture format | |||
| 2018-10-28 | video_core: Move OpenGL specific utils to its renderer | ReinUsesLisp | |
| 2018-10-28 | renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB | Rodolfo Bogado | |
| 2018-10-28 | Assert Control Flow Instructions using Control Codes | FernandoS27 | |
| 2018-10-28 | Fixed black textures, pixelation and we no longer require to auto-generate ↵ | FernandoS27 | |
| mipmaps | |||
| 2018-10-28 | Fixed mipmap block autosizing algorithm | FernandoS27 | |
| 2018-10-28 | Fixed Invalid Image size and Mipmap calculation | FernandoS27 | |
| 2018-10-28 | Fixed Block Resizing algorithm and Clang Format | FernandoS27 | |
| 2018-10-28 | Implement Mip Filter | FernandoS27 | |
| 2018-10-28 | Zero out memory region of recreated surface before flushing | FernandoS27 | |
| 2018-10-28 | Implement Mipmaps | FernandoS27 | |
| 2018-10-28 | Enable alpha channel for DXT1 texture format | Michael | |
| 2018-10-28 | Correct bpp value for ASTC_2D_8X5 | Tobias | |
| 2018-10-28 | Merge pull request #1601 from FernandoS27/shader-precision | bunnei | |
| Improved Shader accuracy on Vertex and Geometry Shaders. | |||
| 2018-10-28 | Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 | FernandoS27 | |
| 2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and ↵ | Rodolfo Bogado | |
| QT sRGB support | |||
| 2018-10-27 | Merge pull request #1594 from FreddyFunk/static-cast | bunnei | |
| gl_rasterizer_cache: Fix compiler warning | |||
