| Age | Commit message (Collapse) | Author |
|
MoltenVK: restrict number of vertex attributes/bindings to 16
|
|
|
|
|
|
|
|
renderer_vulkan: disable clock boost on unvalidated devices
|
|
|
|
|
|
vulkan: implement 'turbo mode' clock booster
|
|
renderer_vulkan: implement fallback path for null buffer descriptors
|
|
vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
|
|
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
|
|
|
|
|
|
|
|
22.3.1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vulkan: Add support for VK_EXT_depth_clip_control.
|
|
vulkan_common: declare storageBuffer8BitAccess
|
|
|
|
|
|
|
|
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
|
|
vulkan_common: quiet some validation errors
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
general: fix compile for Apple Clang
|
|
|
|
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
|
|
|
|
|
|
R16G16B16_SSCALED, R8G8B8_SSCALED
|
|
|
|
|