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vulkan_device: add names for more driverID enumeration values
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renderer_vulkan: Introduce separate cmd buffer for uploads
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vk_present_manager: recreate surface on any surface loss
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Allow GPUs without rebar to open multiple RenderDoc captures
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Implement X8_D24 pixel format
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Disable push descriptor for Pascal and older nVidia architectures
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older
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Vulkan: Implement Depth Bias Control
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Y.F.C: Rework the Query Cache.
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vulkan_device: Return true if either depth/stencil format supports blit
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android: Add option to bundle validation layer
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* VVL has implemented the more modern alternative, thus we don't need to support it anymore
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Add macos moltenvk bundle, Add copy moltevk dylib script
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vulkan: centralize config
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vma: enable options everywhere
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On devices that don't support D24S8 but supports D32S8, this should still return true if D32S8 supports src and dst blit
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