| Age | Commit message (Collapse) | Author |
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video_core: optionally skip barriers on feedback loops
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video_core: add samples check when find render target
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video_core: Improved anisotropic filtering heuristics
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The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
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texture_cache: process aliases and overlaps in the correct order
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Texture cache: revert wrong acceleration assumption
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video_core: tune garbage collection aggressiveness
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video_core: add ASTC recompression
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already. Use ScratchBuffers in the software blit path.
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Sort overlap_ids by modification tick before copy
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to host.
WIP
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video_core: update imageinfo implement
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[texture_cache] Only upload GPU-modified overlaps
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open doc
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