| Age | Commit message (Collapse) | Author |
|
video_core: Update texture format
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
general: fix compile for Apple Clang
|
|
|
|
|
|
|
|
|
|
|
|
This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.
Used in Persona 5 Royal
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
|
|
- Used by Monster Hunter Rise Update 10.0.2
|
|
|
|
Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
|
|
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
|
|
|
|
|
|
This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call.
|
|
|
|
CPU Cached memory."
|