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path: root/src/video_core/texture_cache
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2019-07-05texture_cache: Address FeedbackFernando Sahmkow
2019-07-04texture_cache: Correct Texture Buffer UploadingFernando Sahmkow
2019-06-29texture_cache: Pack sibling queries inside a methodReinUsesLisp
2019-06-29texture_cache: Use std::vector reservation for sampled_texturesReinUsesLisp
2019-06-29texture_cache: Style changesReinUsesLisp
2019-06-29texture_cache: Use std::array for siblings_tableReinUsesLisp
2019-06-29texture_cache: Address feedbackReinUsesLisp
2019-06-25texture_cache: Correct variable naming.Fernando Sahmkow
2019-06-25texture_cache: Corrections, documentation and assertsFernando Sahmkow
2019-06-25surface_params: Corrections, asserts and documentation.Fernando Sahmkow
2019-06-25copy_params: use constexpr for constructorFernando Sahmkow
2019-06-25texture_cache: Query MemoryManager from the systemFernando Sahmkow
2019-06-24texture_cache: Include "core/core.h"ReinUsesLisp
2019-06-24texture_cache/surface_view: Address feedbackReinUsesLisp
2019-06-24texture_cache/surface_base: Address feedbackReinUsesLisp
2019-06-20texture_cache: Style and CorrectionsFernando Sahmkow
2019-06-20texture_cache: Eliminate linear textures fallthroughFernando Sahmkow
2019-06-20texture_cache: Correct format R16U as siblingFernando Sahmkow
2019-06-20texture_cache: Implement texception detection and texture barriers.Fernando Sahmkow
2019-06-20texture_cache: Corrections to buffers and shadow formats use.Fernando Sahmkow
2019-06-20texture_cache: Implement Irregular Views in surfacesFernando Sahmkow
2019-06-20surface: Correct format S8Z24Fernando Sahmkow
2019-06-20texture_cache: Initialize all siblings to invalid pixel format.Fernando Sahmkow
2019-06-20decoders: correct block calculationFernando Sahmkow
2019-06-20texture_cache: Use siblings textures on Rebuild and fix possible error on ↵Fernando Sahmkow
blitting
2019-06-20texture_cache: Implement siblings texture formats.Fernando Sahmkow
2019-06-20texture_cache: correct texture buffer on surface paramsFernando Sahmkow
2019-06-20texture_cache: eliminate accelerated depth->color/color->depth copies due to ↵Fernando Sahmkow
driver instability.
2019-06-20texture_cache: correct mutex locksFernando Sahmkow
2019-06-20texture_cache: Don't Image Copy if component types differFernando Sahmkow
2019-06-20texture_cache: move some large methods to cpp filesFernando Sahmkow
2019-06-20texture_cache: Optimize GetSurface and use references on functions that ↵Fernando Sahmkow
don't change a surface.
2019-06-20texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow
2019-06-20texture_cache uncompress-compress is untopological.Fernando Sahmkow
This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit.
2019-06-20texture_cache: Correct copying between compressed and uncompressed formatsFernando Sahmkow
2019-06-20texture_cache: Only load on recycle with accurate GPU.Fernando Sahmkow
Testing so far has proven this to be quite safe as texture memory read added a 2-5ms load to the current cache.
2019-06-20Fix rebase errorsFernando Sahmkow
2019-06-20texture_cache: Handle uncontinuous surfaces.Fernando Sahmkow
2019-06-20texture_cache: return null surface on invalid addressFernando Sahmkow
2019-06-20texture_cache: Add checks for texture buffers.Fernando Sahmkow
2019-06-20texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow
This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general.
2019-06-20texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow
Also corrects some asserts.
2019-06-20texture_cache: Document the most important methods.Fernando Sahmkow
2019-06-20texture_cache: Try to Reconstruct Surface on bigger than overlap.Fernando Sahmkow
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom. Also moved accurate_gpu setting check to Pick Strategy
2019-06-20texture_cache: Implement Guard mechanismFernando Sahmkow
2019-06-20texture_cache: General FixesFernando Sahmkow
Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
2019-06-20surface_params: Ensure pitch is always written to avoid surface leaksReinUsesLisp
2019-06-20gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp
2019-06-20texture_cache return invalid buffer on deactivated color_maskFernando Sahmkow
2019-06-20surface_params: Optimize CreateForTextureReinUsesLisp
Instead of using Common::AlignUp, use Common::AlignBits to align the texture compression factor.