| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-06-26 | Merge pull request #4144 from FernandoS27/tt-fix | bunnei | |
| TextureCache: Fix case where layer goes off bound. | |||
| 2020-06-22 | TextureCache: Fix case where layer goes off bound. | Fernando Sahmkow | |
| The returned layer is expected to be between 0 and the depth of the surface, anything larger is off bounds. | |||
| 2020-06-20 | texture_cache: Fix incorrect address used in a DeduceSurface() call | Lioncash | |
| Previously the source was being deduced twice in a row. | |||
| 2020-06-08 | texture_cache: Port original code management for 2D vs 3D textures | ReinUsesLisp | |
| Handle blits to images as 2D, even when they have block depth. - Fixes rendering issues on Luigi's Mansion 3 | |||
| 2020-06-08 | texture_cache: Simplify blit code | ReinUsesLisp | |
| 2020-06-08 | texture_cache: Handle 3D texture blits with one layer | ReinUsesLisp | |
| 2020-06-08 | texture_cache: Implement rendering to 3D textures | ReinUsesLisp | |
| This allows rendering to 3D textures with more than one slice. Applications are allowed to render to more than one slice of a texture using gl_Layer from a VTG shader. This also requires reworking how 3D texture collisions are handled, for now, this commit allows rendering to slices but not to miplevels. When a render target attempts to write to a mipmap, we fallback to the previous implementation (copying or flushing as needed). - Fixes color correction 3D textures on UE4 games (rainbow effects). - Allows Xenoblade games to render to 3D textures directly. | |||
| 2020-06-03 | Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps | bunnei | |
| texture_cache: Handle overlaps with multiple subresources | |||
| 2020-06-01 | Merge pull request #4005 from ReinUsesLisp/g24r8 | Rodrigo Locatti | |
| format_lookup_table: Implement G24S8 format as S8Z24 | |||
| 2020-05-31 | Merge pull request #3999 from ReinUsesLisp/opt-tex-cache | bunnei | |
| texture_cache: Optimize GetSurfacesInRegion | |||
| 2020-05-29 | texture_cache: More relaxed reconstruction | ReinUsesLisp | |
| Only reupload textures when they've not been modified from the GPU. | |||
| 2020-05-29 | texture_cache: Only copy textures that were modified from host | ReinUsesLisp | |
| 2020-05-29 | texture_cache: Reload textures when number of resources mismatch | ReinUsesLisp | |
| 2020-05-29 | texture_cache: Handle overlaps with multiple subresources | ReinUsesLisp | |
| Implement more surface reconstruct cases. Allow overlaps with more than one layer and mipmap and copies all of them to the new texture. - Fixes textures moving around objects on Xenoblade games | |||
| 2020-05-28 | format_lookup_table: Implement G24S8 format as S8Z24 | ReinUsesLisp | |
| 2020-05-27 | texture_cache: Use unordered_map::find instead of operator[] on hot code | ReinUsesLisp | |
| 2020-05-27 | texture_cache: Use small vector for surface vectors | ReinUsesLisp | |
| This avoids most heap allocations when collecting surfaces into a vector. | |||
| 2020-05-26 | texture_cache: Fix layered null surfaces | ReinUsesLisp | |
| Null texture cubes were not considered arrays, causing issues on Vulkan and OpenGL when creating views. | |||
| 2020-05-09 | Merge pull request #3839 from Morph1984/r8g8ui | Rodrigo Locatti | |
| texture: Implement R8G8UI | |||
| 2020-05-02 | Merge pull request #3693 from ReinUsesLisp/clean-samplers | bunnei | |
| shader/texture: Support multiple unknown sampler properties | |||
| 2020-04-30 | texture: Implement R8G8UI | Morph | |
| - Used by The Walking Dead: The Final Season | |||
| 2020-04-26 | texture_cache: Reintroduce preserve_contents accurately | ReinUsesLisp | |
| This reverts commit 94b0e2e5dae4e0bd0021ac2d8fe1ff904a93ee69. preserve_contents proved to be a meaningful optimization. This commit reintroduces it but properly implemented on OpenGL. We have to make sure the clear removes all the previous contents of the image. It's not currently implemented on Vulkan because we can do smart things there that's preferred to be introduced in a separate commit. | |||
| 2020-04-23 | shader_ir: Turn classes into data structures | ReinUsesLisp | |
| 2020-04-22 | Address Feedback. | Fernando Sahmkow | |
| 2020-04-22 | Address Feedback. | Fernando Sahmkow | |
| 2020-04-22 | FenceManager: Manage syncpoints and rename fences to semaphores. | Fernando Sahmkow | |
| 2020-04-22 | Rasterizer: Disable fence managing in synchronous gpu. | Fernando Sahmkow | |
| 2020-04-22 | ThreadManager: Sync async reads on accurate gpu. | Fernando Sahmkow | |
| 2020-04-22 | FenceManager: Implement should wait. | Fernando Sahmkow | |
| 2020-04-22 | OpenGL: Implement Fencing backend. | Fernando Sahmkow | |
| 2020-04-22 | TextureCache: Flush linear textures after finishing rendering. | Fernando Sahmkow | |
| 2020-04-22 | GPU: Refactor synchronization on Async GPU | Fernando Sahmkow | |
| 2020-04-22 | Texture Cache: Implement OnCPUWrite and SyncGuestHost | Fernando Sahmkow | |
| 2020-04-22 | UI: Replasce accurate GPU option for GPU Accuracy Level | Fernando Sahmkow | |
| 2020-04-19 | Merge pull request #3686 from lioncash/table | bunnei | |
| texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices | |||
| 2020-04-16 | Merge pull request #3673 from lioncash/extra | bunnei | |
| CMakeLists: Specify -Wextra on linux builds | |||
| 2020-04-16 | Merge pull request #3688 from lioncash/nequal | Rodrigo Locatti | |
| surface_view: Add missing operator!= to ViewParams | |||
| 2020-04-16 | Merge pull request #3687 from lioncash/constness | Rodrigo Locatti | |
| surface_base: Make IsInside() a const member function | |||
| 2020-04-16 | surface_view: Add missing operator!= to ViewParams | Lioncash | |
| Provides logical symmetry to the interface. | |||
| 2020-04-15 | surface_base: Make IsInside() a const member function | Lioncash | |
| This doesn't modify internal state, so this can be made const. | |||
| 2020-04-15 | Merge pull request #3683 from lioncash/docs | bunnei | |
| video_core: Amend doxygen comment references | |||
| 2020-04-15 | texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices | Lioncash | |
| Previously these were all using the red component to derive the indices, which is definitely not intentional. | |||
| 2020-04-15 | video_core: Amend doxygen comment references | Lioncash | |
| Fixes broken documentation references. | |||
| 2020-04-15 | CMakeLists: Specify -Wextra on linux builds | Lioncash | |
| Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well. | |||
| 2020-04-15 | Merge pull request #3649 from FernandoS27/3d-fix | Rodrigo Locatti | |
| Texture Cache: Read current data when flushing a 3D segment. | |||
| 2020-04-15 | Texture Cache: Read current data when flushing a 3D segment. | Fernando Sahmkow | |
| This PR corrects flushing of 3D segments when data of other segments is mixed, this aims to preserve the data in place. | |||
| 2020-04-14 | Texture Cache: Only do buffer copies on accurate GPU. (#3634) | Fernando Sahmkow | |
| This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it. | |||
| 2020-04-11 | texture_cache: Remove preserve_contents | ReinUsesLisp | |
| preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times. | |||
| 2020-04-09 | Merge pull request #3610 from FernandoS27/gpu-caches | Rodrigo Locatti | |
| Refactor all the GPU Caches to use VAddr for cache addressing | |||
| 2020-04-07 | Merge pull request #3599 from ReinUsesLisp/revert-3499 | bunnei | |
| Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | |||
