| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-06-20 | Change texture_cache chaching from GPUAddr to CacheAddr | Fernando Sahmkow | |
| This also reverses the changes to make invalidation and flushing through the GPU address. | |||
| 2019-06-20 | Corrections to Structural Matching | Fernando Sahmkow | |
| The texture will now be reconstructed if the width only matches on GoB alignment. | |||
| 2019-06-20 | Implement Texture Cache V2 | Fernando Sahmkow | |
| 2019-06-20 | Correct Surface Base and Views for new Texture Cache | Fernando Sahmkow | |
| 2019-06-20 | texture_cache: Remove execution context copies from the texture cache | ReinUsesLisp | |
| This is done to simplify the OpenGL implementation, it is needed for Vulkan. | |||
| 2019-06-20 | texture_cache: Split texture cache into different files | ReinUsesLisp | |
