| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-07-05 | renderer_(gl/vk): Implement ASTC_10x6_UNORM | Morph | |
| - Used by Monster Hunter Rise Update 10.0.2 | |||
| 2022-06-13 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | |
| 2022-04-28 | chore: add missing SPDX tags | Andrea Pappacoda | |
| Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52 | |||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-04-14 | video_core: implement formats for N64 emulation | Fernando Sahmkow | |
| 2022-04-04 | Revert "texture_cache/util: Remove unneeded ReadBlockUnsafe" | bunnei | |
| 2022-04-04 | texture_cache/util: Remove unneeded ReadBlockUnsafe | ameerj | |
| This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call. | |||
| 2022-04-01 | GPU Garbage Collection: Fix regressions. | Fernando Sahmkow | |
| 2022-03-26 | Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ↵ | bunnei | |
| CPU Cached memory." | |||
| 2022-03-25 | Texture Cache: Add Cached CPU system. | Fernando Sahmkow | |
| 2022-03-25 | Garbage Collection: Final tuning. | Fernando Sahmkow | |
| 2022-03-25 | Buffer Cache: Tune to the levels of the new GC. | Fernando Sahmkow | |
| 2022-03-25 | Garbage Collection: Redesign the algorithm to do a better use of memory. | Fernando Sahmkow | |
| 2022-03-21 | Merge pull request #8048 from ameerj/include-purge | bunnei | |
| general: Reduce unused includes across the project | |||
| 2022-03-19 | video_core: Reduce unused includes | ameerj | |
| 2022-02-02 | texture_cache: Ensure has_blacklisted is always initialized | Lioncash | |
| Resolves a -Wmaybe_uninitialized warning | |||
| 2022-02-02 | texture_cache: Remove dead code within SynchronizeAliases | Lioncash | |
| Since these were being copied by value, none of the changes applied in the loop would be reflected. However, from the looks of it, this would already be applied within CopyImage() anyways, so this can be removed. | |||
| 2022-02-02 | texture_cache: Amend unintended bitwise OR in SynchronizeAliases | Lioncash | |
| 2022-01-06 | Merge pull request #7658 from ameerj/sparse-fixes | Fernando S | |
| video_core/memory_manager: Fixes for sparse memory management | |||
| 2021-12-31 | texture_cache/util: Fix s32 overflow when resolving overlaps | ameerj | |
| 2021-12-31 | video_core/memory_manager: Fixes for sparse memory management | ameerj | |
| 2021-12-23 | vk_texture_cache: Fix invalidated pointer access | ameerj | |
| The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized. To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself. | |||
| 2021-12-18 | Merge pull request #7399 from ameerj/art-refactor | Fernando S | |
| video_core: Refactoring post A.R.T. merge | |||
| 2021-12-10 | Fix blit image/view not compatible | Feng Chen | |
| 2021-12-05 | texture_cache: Fix image convert dimensions assertion | ameerj | |
| 2021-12-05 | blit_image: Refactor upscale factors usage | ameerj | |
| The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache. | |||
| 2021-12-04 | Texture Cache: Fix crashes on NVIDIA. | Fernando Sahmkow | |
| 2021-11-29 | Add missing pixel format mapping | Feng Chen | |
| 2021-11-28 | Texture Cache: Secure insertions against deletions. | Fernando Sahmkow | |
| 2021-11-27 | Texture Cache: Redesigning the blitting system (again). | Fernando Sahmkow | |
| 2021-11-26 | Texture Cache: Further fix regressions. | Fernando Sahmkow | |
| 2021-11-22 | Texture Cache: Fix issue with blitting 3D textures. | Fernando Sahmkow | |
| 2021-11-22 | TextureCache: Simplify blitting of D24S8 formats and fix bugs. | Fernando Sahmkow | |
| 2021-11-21 | TextureCache: Eliminate format deduction as full depth conversion has been ↵ | Fernando Sahmkow | |
| supported. | |||
| 2021-11-20 | Merge pull request #7368 from FernandoS27/vulkan-conv | bunnei | |
| Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan | |||
| 2021-11-20 | TextureCache: Implement buffer copies on Vulkan. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Further fixes on resolve algorithm. | Fernando Sahmkow | |
| 2021-11-19 | Merge pull request #7357 from Morph1984/s8_uint | bunnei | |
| video_core: Implement S8_UINT format | |||
| 2021-11-19 | TextureCache: force same image format when resolving an image. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Fix regression caused by ART and improve blit detection ↵ | Fernando Sahmkow | |
| algorithm to be smarter. | |||
| 2021-11-17 | video_core: Add S8_UINT stencil format | Morph | |
| 2021-11-16 | texture_cache: Use pixel format conversion when supported by the runtime | ameerj | |
| 2021-11-17 | TextureCache: Fix OGL cleaning | Fernando Sahmkow | |
| 2021-11-16 | Texture Cache: revert Image changes. | Fernando Sahmkow | |
| 2021-11-16 | Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and ↵ | FernandoS27 | |
| make reaper more agressive on 4Gb GPUs. | |||
| 2021-11-16 | texture_cache: Refactor Render Target scaling function | ameerj | |
| 2021-11-16 | Texture Cache: Fix memory usage on ScaleDown. | FernandoS27 | |
| 2021-11-16 | OpenGlTextureCache: Fix state invalidation on rescaling. | Fernando Sahmkow | |
| 2021-11-16 | Texture Cache: Fix blitting. | Fernando Sahmkow | |
| 2021-11-16 | TextureCache: Improve Reaper. | FernandoS27 | |
