| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-28 | Only upload GPU-modified overlaps | Kelebek1 | |
| 2023-03-25 | Pass GPU page table by reference | Ross Schlaikjer | |
| 2023-03-14 | Merge pull request #9933 from vonchenplus/texture_format | liamwhite | |
| video_core: Update texture format | |||
| 2023-03-12 | general: fix spelling mistakes | Liam | |
| 2023-03-10 | video_core: Update texture format | Feng Chen | |
| 2023-03-06 | Refactor AccelerateDMA code | ameerj | |
| 2023-03-05 | Engines: Implement Accelerate DMA Texture. | Fernando Sahmkow | |
| 2023-02-22 | configuration: Add async ASTC decode setting | ameerj | |
| 2023-02-22 | texture_cache: Add async texture decoding | ameerj | |
| 2023-02-11 | texture_cache: OpenGL: Implement MSAA uploads and copies | ameerj | |
| 2023-01-29 | Move to Clang Format 15 | Levi Behunin | |
| Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run | |||
| 2023-01-28 | texture_cache: Adjust image view sizes by MSAA samples | ameerj | |
| 2023-01-05 | video_core: Implement opengl/vulkan draw_texture | Feng Chen | |
| 2023-01-03 | Texture Cache: Implement async texture downloads. | Fernando Sahmkow | |
| 2023-01-01 | RasterizerMemory: Add filtering for flushing/invalidation operations. | Fernando Sahmkow | |
| 2022-12-25 | texture_cache: Use Common::ScratchBuffer for swizzle buffers | ameerj | |
| 2022-12-25 | texture_cache: Use pre-allocated buffer for texture downloads | ameerj | |
| 2022-12-25 | texture_cache: Use pre-allocated buffer for texture uploads | ameerj | |
| 2022-12-03 | Merge pull request #9289 from liamwhite/fruit-company | liamwhite | |
| general: fix compile for Apple Clang | |||
| 2022-11-24 | GPU: Implement additional render target formats. | Fernando Sahmkow | |
| 2022-11-24 | Fermi2D: Rework blit engine and add a software blitter. | Fernando Sahmkow | |
| 2022-11-22 | general: fix compile for Apple Clang | Liam | |
| 2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
| 2022-10-22 | general: Resolve -Wunused-lambda-capture and C5233 | Morph | |
| 2022-10-21 | format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT | Morph | |
| This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT. Used in Persona 5 Royal | |||
| 2022-10-16 | video_core: Fix spelling of "synchronize" | Morph | |
| 2022-10-07 | Update 3D regs | Kelebek1 | |
| 2022-10-06 | general: Format licenses as per SPDX guidelines | Morph | |
| 2022-10-06 | Vulkan Texture Cache: Limit render area to the max width/height of the targets. | Fernando Sahmkow | |
| 2022-10-06 | ImageBase: Basic fixes. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: Implement formats needed for N64 emulation. | Fernando Sahmkow | |
| 2022-10-06 | DMA & InlineToMemory Engines Rework. | bunnei | |
| 2022-10-06 | Texture Cache: Fix GC and GPU Modified on Joins. | Fernando Sahmkow | |
| 2022-10-06 | Texture cache: Fix the remaining issues with memory mnagement and unmapping. | Fernando Sahmkow | |
| 2022-10-06 | Texture cache: Fix dangling references on multichannel. | Fernando Sahmkow | |
| 2022-10-06 | Refactor VideoCore to use AS sepparate from Channel. | Fernando Sahmkow | |
| 2022-10-06 | General: Rebase fixes. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: Extra Fixes. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: Fix channels with disk pipeline/shader cache. | Fernando Sahmkow | |
| 2022-10-06 | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | |
| 2022-10-06 | Texture Cache: Add ASTC 10x5 Format. | Fernando Sahmkow | |
| 2022-08-19 | code: dodge PAGE_SIZE #define | Kyle Kienapfel | |
| Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number This is great except in yuzu we're using PAGE_SIZE as a variable Specific example `static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;` PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables. Simply deleted the underscores, and then added YUZU_ prefix Might be worth noting that there are multiple uses in different classes/namespaces This list may not be exhaustive Core::Memory 12 bits (4096) QueryCacheBase 12 bits ShaderCache 14 bits (16384) TextureCache 20 bits (1048576, or 1MB) Fixes #8779 | |||
| 2022-07-05 | renderer_(gl/vk): Implement ASTC_10x6_UNORM | Morph | |
| - Used by Monster Hunter Rise Update 10.0.2 | |||
| 2022-06-13 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | |
| 2022-04-28 | chore: add missing SPDX tags | Andrea Pappacoda | |
| Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52 | |||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-04-14 | video_core: implement formats for N64 emulation | Fernando Sahmkow | |
| 2022-04-04 | Revert "texture_cache/util: Remove unneeded ReadBlockUnsafe" | bunnei | |
| 2022-04-04 | texture_cache/util: Remove unneeded ReadBlockUnsafe | ameerj | |
| This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call. | |||
| 2022-04-01 | GPU Garbage Collection: Fix regressions. | Fernando Sahmkow | |
