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2020-01-17Merge pull request #3311 from ReinUsesLisp/z32fx24s8bunnei
format_lookup_table: Fix ZF32_X24S8 component types
2020-01-16format_lookup_table: Fix ZF32_X24S8 component typesReinUsesLisp
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT, UINT, UNORM, UNORM; causing a format mismatch. This commit addresses that.
2020-01-13texture_cache/surface_params: Make GetNumLayers publicReinUsesLisp
2019-12-22Texture Cache: Improve documentationFernando Sahmkow
2019-12-22Texture Cache: Address FeedbackFernando Sahmkow
2019-12-22Texture Cache: Add HLE methods for building 3D textures within the GPU in ↵Fernando Sahmkow
certain scenarios. This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
2019-12-02Merge pull request #2987 from FernandoS27/texture-invalidbunnei
Texture_Cache: Redo invalid Surfaces handling.
2019-11-29texture_cache/surface_base: Fix out of bounds texture viewsReinUsesLisp
Some texture views were being created out of bounds (with more layers or mipmaps than what the original texture has). This is because of a miscalculation in mipmap bounding. end_layer and end_mipmap are out of bounds (e.g. layer 6 in a cubemap), there's no need to add one more there. Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
2019-11-20Texture_Cache: Redo invalid Surfaces handling.Fernando Sahmkow
This commit aims to redo the full setup of invalid textures and guarantee correct behavior across backends in the case of finding one by using black dummy textures that match the target of the expected texture.
2019-11-14format_lookup_table: Address feedbackReinUsesLisp
format_lookup_table: Drop bitfields format_lookup_table: Use std::array for definition table format_lookup_table: Include <limits> instead of <numeric>
2019-11-14texture_cache: Use a table instead of switch for texture formatsReinUsesLisp
Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster.
2019-11-14texture_cache: Drop abstracted ComponentTypeReinUsesLisp
Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour.
2019-10-16Merge pull request #2978 from lioncash/doxygenRodrigo Locatti
video_core/texture_cache: Amend Doxygen references
2019-10-15texture_cache: Avoid unnecessary surface copies within PickStrategy() and ↵Lioncash
TryReconstructSurface() We can take these by const reference and avoid making unnecessary copies, preventing some atomic reference count increments and decrements.
2019-10-15video_core/texture_cache: Amend Doxygen referencesLioncash
Amends the doxygen comments so that they properly resolve. While we're at it, we can correct some typos and fix up some of the comments' formatting in order to make them slightly nicer to read.
2019-10-15common: Rename binary_find.h to algorithm.hLioncash
Makes the header more general for other potential algorithms in the future. While we're at it, include a missing <functional> include to satisfy the use of std::less.
2019-10-04Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow
2019-10-04TextureCache: Add the ability to deduce if two textures are depth on blit.Fernando Sahmkow
2019-09-05texture_cache: Minor changesReinUsesLisp
2019-09-05gl_rasterizer: Implement image bindingsReinUsesLisp
2019-09-05texture_cache: Pass TIC to texture cacheReinUsesLisp
2019-08-30video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti
* texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables
2019-07-25Merge pull request #2739 from lioncash/cflowbunnei
video_core/control_flow: Minor changes/warning cleanup
2019-07-18video_core: Resolve -Wreorder warningsLioncash
Ensures that the constructor members are always initialized in the order that they're declared in.
2019-07-17Texture_Cache: Rebase FixesFernando Sahmkow
2019-07-17Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow
2019-07-14Texture_Cache: Address FeedbackFernando Sahmkow
2019-07-14Texture_Cache: Remove some unprecise fallback case and clang formatFernando Sahmkow
2019-07-14Texture_Cache: Force Framebuffer reset if an active render target is ↵Fernando Sahmkow
unregistered.
2019-07-14Texture_Cache: Correct Linear Structural Match.Fernando Sahmkow
2019-07-05texture_cache: Address FeedbackFernando Sahmkow
2019-07-04texture_cache: Correct Texture Buffer UploadingFernando Sahmkow
2019-06-29texture_cache: Pack sibling queries inside a methodReinUsesLisp
2019-06-29texture_cache: Use std::vector reservation for sampled_texturesReinUsesLisp
2019-06-29texture_cache: Style changesReinUsesLisp
2019-06-29texture_cache: Use std::array for siblings_tableReinUsesLisp
2019-06-29texture_cache: Address feedbackReinUsesLisp
2019-06-25texture_cache: Correct variable naming.Fernando Sahmkow
2019-06-25texture_cache: Corrections, documentation and assertsFernando Sahmkow
2019-06-25surface_params: Corrections, asserts and documentation.Fernando Sahmkow
2019-06-25copy_params: use constexpr for constructorFernando Sahmkow
2019-06-25texture_cache: Query MemoryManager from the systemFernando Sahmkow
2019-06-24texture_cache: Include "core/core.h"ReinUsesLisp
2019-06-24texture_cache/surface_view: Address feedbackReinUsesLisp
2019-06-24texture_cache/surface_base: Address feedbackReinUsesLisp
2019-06-20texture_cache: Style and CorrectionsFernando Sahmkow
2019-06-20texture_cache: Eliminate linear textures fallthroughFernando Sahmkow
2019-06-20texture_cache: Correct format R16U as siblingFernando Sahmkow
2019-06-20texture_cache: Implement texception detection and texture barriers.Fernando Sahmkow
2019-06-20texture_cache: Corrections to buffers and shadow formats use.Fernando Sahmkow