aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/shader_environment.h
AgeCommit message (Collapse)Author
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2021-10-03gpu: Migrate implementation to the cpp fileameerj
2021-07-22shader_environment: Receive cache version from outsideReinUsesLisp
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22shader: Move pipeline cache logic to separate filesReinUsesLisp
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.