| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-13 | shader_jit_x64: Allocate each program independently and persist for emu session. | bunnei | |
| 2016-04-13 | shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP ↵ | bunnei | |
| instructions. | |||
| 2016-04-13 | shader_jit_x64: Fix strict memory aliasing issues. | bunnei | |
| 2016-04-05 | Merge pull request #1643 from MerryMage/make_unique | Mathew Maidment | |
| Common: Remove Common::make_unique, use std::make_unique | |||
| 2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | |
| 2016-03-22 | Merge pull request #1508 from JayFoxRox/vs-output-map | bunnei | |
| Respect vs output map | |||
| 2016-03-20 | Merge pull request #1538 from lioncash/dot | bunnei | |
| shader_interpreter: use std::inner_product for the dot product | |||
| 2016-03-17 | video_core: Don't cast away const | Lioncash | |
| 2016-03-17 | shader_interpreter: use std::inner_product for the dot product | Lioncash | |
| Same thing, less code. | |||
| 2016-03-16 | Merge pull request #1503 from bunnei/clear-jit-cache | bunnei | |
| Clear JIT cache | |||
| 2016-03-15 | PICA: Fix MAD/MADI encoding | Jannik Vogel | |
| 2016-03-14 | Respect vs output map | Jannik Vogel | |
| 2016-03-12 | shader_jit_x64: Clear cache after code space fills up. | bunnei | |
| 2016-03-12 | shader_jit_x64: Make assert outputs more useful & cleanup formatting. | bunnei | |
| 2016-03-12 | shader: Update log message to use proper log class. | bunnei | |
| 2016-03-09 | Common: Get rid of alignment macros | Lioncash | |
| The gl rasterizer already uses alignas, so we may as well move everything over. | |||
| 2016-03-02 | Add immediate mode vertex submission | Dwayne Slater | |
| 2016-02-05 | pica: Implement decoding of basic fragment lighting components. | bunnei | |
| - Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output | |||
| 2016-01-27 | Merge pull request #1367 from yuriks/jit-jmp | bunnei | |
| Shader JIT: Fix off-by-one error when compiling JMPs | |||
| 2016-01-24 | Shader: Implement "invert condition" feature of IFU instruction | Yuri Kunde Schlesner | |
| If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true. | |||
| 2016-01-24 | Shader JIT: Fix off-by-one error when compiling JMPs | Yuri Kunde Schlesner | |
| There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future. | |||
| 2015-09-11 | video_core: Reorganize headers | Lioncash | |
| 2015-09-11 | video_core: Remove unnecessary includes from headers | Lioncash | |
| 2015-09-10 | video_core: Remove unused variables | Lioncash | |
| 2015-09-07 | Shader JIT: Use SCALE constant from emitter | aroulin | |
| 2015-09-07 | Shader: Fix size_t to int casts of register offsets | aroulin | |
| 2015-09-02 | Merge pull request #1088 from aroulin/x64-emitter-abi-call | bunnei | |
| x64: Proper stack alignment in shader JIT function calls | |||
| 2015-09-02 | video_core: Fix format specifiers warnings | aroulin | |
| 2015-09-01 | x64: Proper stack alignment in shader JIT function calls | aroulin | |
| Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files | |||
| 2015-08-31 | Shader JIT: Fix SGE/SGEI NaN behavior | aroulin | |
| SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT | |||
| 2015-08-27 | Merge pull request #1065 from yuriks/shader-fp | Yuri Kunde Schlesner | |
| Shader FP compliance fixes | |||
| 2015-08-27 | Shader JIT: Fix float to integer rounding in MOVA | aroulin | |
| MOVA converts new address register values from floats to integers using truncation | |||
| 2015-08-26 | Shader JIT: ifdef out reference to ifdef'd out shader_map | archshift | |
| shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built. | |||
| 2015-08-24 | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | |
| This brings goodies such as a configurable user interface and multi-threaded timeline view. | |||
| 2015-08-24 | Shader JIT: Tiny micro-optimization in DPH | Yuri Kunde Schlesner | |
| 2015-08-24 | Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | |
| The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items) | |||
| 2015-08-24 | Shaders: Explicitly conform to PICA semantics in MAX/MIN | Yuri Kunde Schlesner | |
| 2015-08-24 | Shader JIT: Add name to second scratch register (XMM4) | Yuri Kunde Schlesner | |
| 2015-08-24 | shader_jit: Replace two MDisp usages with MatR | Lioncash | |
| 2015-08-24 | Shader JIT: Fix CMP NaN behavior to match hardware | Yuri Kunde Schlesner | |
| 2015-08-23 | Merge pull request #1062 from aroulin/shader-rcp-rsq | bunnei | |
| Shader: RCP and RSQ computes only the 1st component | |||
| 2015-08-23 | Shader: Use std::sqrt for float instead of sqrt | aroulin | |
| 2015-08-23 | Shader: RCP and RSQ computes only the 1st component | aroulin | |
| 2015-08-22 | Shader: implement DPH/DPHI in JIT | aroulin | |
| 2015-08-22 | Shader: implement DPH/DPHI in interpreter | aroulin | |
| Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew. | |||
| 2015-08-19 | Shader: implement SGE, SGEI and SLT in JIT | aroulin | |
| 2015-08-19 | Shader: implement SGE, SGEI in interpreter | aroulin | |
| 2015-08-19 | Shader: Save caller-saved registers in JIT before a CALL | aroulin | |
| 2015-08-17 | Shader: implement EX2 and LG2 in JIT | aroulin | |
| 2015-08-16 | Shader: implement EX2 and LG2 in interpreter | aroulin | |
