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Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
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Given we're in the area, these are three trivial typos that can be
corrected.
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Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
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std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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