| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-21 | Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix | bunnei | |
| half_set_predicate: Fix HSETP2_C constant buffer offset | |||
| 2019-08-21 | Merge pull request #2753 from FernandoS27/float-convert | bunnei | |
| Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | |||
| 2019-08-18 | Merge pull request #2778 from ReinUsesLisp/nop | bunnei | |
| shader_ir: Implement NOP | |||
| 2019-08-04 | shader_ir: Implement NOP | ReinUsesLisp | |
| 2019-08-04 | half_set_predicate: Fix HSETP2_C constant buffer offset | ReinUsesLisp | |
| 2019-07-26 | decode/half_set_predicate: Fix predicates | ReinUsesLisp | |
| 2019-07-25 | Merge pull request #2739 from lioncash/cflow | bunnei | |
| video_core/control_flow: Minor changes/warning cleanup | |||
| 2019-07-25 | Merge pull request #2737 from FernandoS27/track-fix | bunnei | |
| Shader_Ir: Correct tracking to track from right to left | |||
| 2019-07-25 | Merge pull request #2743 from FernandoS27/surpress-assert | bunnei | |
| Downgrade and suppress a series of GPU asserts and debug messages. | |||
| 2019-07-20 | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | |
| This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done. | |||
| 2019-07-19 | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | |
| 2019-07-19 | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | |
| 2019-07-19 | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | |
| 2019-07-18 | video_core/control_flow: Provide operator!= for types with operator== | Lioncash | |
| Provides operational symmetry for the respective structures. | |||
| 2019-07-18 | video_core/control_flow: Prevent sign conversion in TryGetBlock() | Lioncash | |
| The return value is a u32, not an s32, so this would result in an implicit signedness conversion. | |||
| 2019-07-18 | video_core/control_flow: Remove unnecessary BlockStack copy constructor | Lioncash | |
| This is the default behavior of the copy constructor, so it doesn't need to be specified. While we're at it we can make the other non-default constructor explicit. | |||
| 2019-07-18 | video_core/control_flow: Use std::move where applicable | Lioncash | |
| Results in less work being done where avoidable. | |||
| 2019-07-18 | video_core/control_flow: Use the prefix variant of operator++ for iterators | Lioncash | |
| Same thing, but potentially allows a standard library implementation to pick a more efficient codepath. | |||
| 2019-07-18 | video_core/control_flow: Use empty() member function for checking emptiness | Lioncash | |
| It's what it's there for. | |||
| 2019-07-18 | video_core: Resolve -Wreorder warnings | Lioncash | |
| Ensures that the constructor members are always initialized in the order that they're declared in. | |||
| 2019-07-18 | video_core/control_flow: Make program_size for ScanFlow() a std::size_t | Lioncash | |
| Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface. | |||
| 2019-07-18 | video_core/control_flow: Place all internally linked types/functions within ↵ | Lioncash | |
| an anonymous namespace Previously, quite a few functions were being linked with external linkage. | |||
| 2019-07-18 | video_core/shader/decode: Prevent sign-conversion warnings | Lioncash | |
| Makes it explicit that the conversions here are intentional. | |||
| 2019-07-18 | Merge pull request #2738 from lioncash/shader-ir | bunnei | |
| shader-ir: Minor cleanup-related changes | |||
| 2019-07-18 | Shader_Ir: correct clang format | Fernando Sahmkow | |
| 2019-07-18 | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | |
| This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy. | |||
| 2019-07-17 | Merge pull request #2740 from lioncash/bra | Fernando Sahmkow | |
| shader/decode/other: Correct branch indirect argument within BRA handling | |||
| 2019-07-16 | shader_ir: std::move Node instance where applicable | Lioncash | |
| These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations. | |||
| 2019-07-16 | shader_ir: Rename Get/SetTemporal to Get/SetTemporary | Lioncash | |
| This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself. | |||
| 2019-07-16 | shader_ir: Remove unused includes | Lioncash | |
| Removes unnecessary header dependencies. | |||
| 2019-07-16 | Shader_Ir: Correct tracking to track from right to left | Fernando Sahmkow | |
| 2019-07-16 | Merge pull request #2565 from ReinUsesLisp/track-indirect | Fernando Sahmkow | |
| shader/track: Track indirect buffers | |||
| 2019-07-16 | shader/decode/other: Correct branch indirect argument within BRA handling | Lioncash | |
| This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c | |||
| 2019-07-15 | Merge pull request #2695 from ReinUsesLisp/layer-viewport | Fernando Sahmkow | |
| gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | |||
| 2019-07-14 | shader: Allow tracking of indirect buffers without variable offset | ReinUsesLisp | |
| While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation. | |||
| 2019-07-14 | Merge pull request #2692 from ReinUsesLisp/tlds-f16 | Fernando Sahmkow | |
| shader/texture: Add F16 support for TLDS | |||
| 2019-07-09 | shader_ir: Add comments on missing instruction. | Fernando Sahmkow | |
| Also shows Nvidia's address space on comments. | |||
| 2019-07-09 | shader_ir: limit explorastion to best known program size. | Fernando Sahmkow | |
| 2019-07-09 | control_flow: Correct block breaking algorithm. | Fernando Sahmkow | |
| 2019-07-09 | control_flow: Assert shaders bigger than limit. | Fernando Sahmkow | |
| 2019-07-09 | control_flow: Address feedback. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Correct parsing of scheduling instructions and correct sizing | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Correct max sizing | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Remove unnecessary constructors and use optional for ScanFlow result | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Corrections, documenting and asserting control_flow | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Decompile Flow Stack | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: propagate shader size to the IR | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Remove the old scanner. | Fernando Sahmkow | |
