| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-10-26 | Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased | Rodrigo Locatti | |
| Implement Fast BRX, fix TXQ and addapt the Shader Cache for it | |||
| 2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
| 2019-10-26 | Merge pull request #3027 from lioncash/lookup | Rodrigo Locatti | |
| shader_ir: Use std::array with std::pair instead of std::unordered_map | |||
| 2019-10-25 | Merge pull request #3013 from FernandoS27/tld4s-fix | Rodrigo Locatti | |
| Shader_Ir: Fix TLD4S from using a component mask. | |||
| 2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | |
| 2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
| 2019-10-25 | const_buffer_locker: Minor style changes | ReinUsesLisp | |
| 2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | |
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | |
| 2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for ↵ | Fernando Sahmkow | |
| instructions that don't provide it | |||
| 2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
| 2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | |
| 2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
| ConstBufferLocker class to shaders. | |||
| 2019-10-25 | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | |
| 2019-10-24 | shader_ir: Use std::array with pair instead of unordered_map | Lioncash | |
| Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted. | |||
| 2019-10-23 | video_core/shader: Resolve instances of variable shadowing | Lioncash | |
| Silences a few -Wshadow warnings. | |||
| 2019-10-22 | Shader_Ir: Fix TLD4S from using a component mask. | Fernando Sahmkow | |
| TLD4S always outputs 4 values, the previous code checked a component mask and omitted those values that weren't part of it. This commit corrects that and makes sure all 4 values are set. | |||
| 2019-10-22 | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | |
| Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure. | |||
| 2019-10-17 | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const ↵ | Lioncash | |
| member functions These can also trivially be made const member functions, with the addition of a few consts. | |||
| 2019-10-17 | video_core/shader/ast: Make ASTManager::Print a const member function | Lioncash | |
| Given all visiting functions never modify the nodes, we can trivially make this a const member function. | |||
| 2019-10-17 | video_core/shader/ast: Make ExprPrinter members private | Lioncash | |
| This member already has an accessor, so there's no need for it to be public. | |||
| 2019-10-17 | video_core/shader/ast: Make Indent() return a string_view | Lioncash | |
| The returned string is simply a substring of our constexpr tabs string_view, so we can just use a string_view here as well, since the original string_view is guaranteed to always exist. Now the function is fully non-allocating. | |||
| 2019-10-17 | video_core/shader/ast: Make Indent() private | Lioncash | |
| It's never used outside of this class, so we can narrow its scope down. | |||
| 2019-10-17 | video_core/shader/ast: Rename Ident() to Indent() | Lioncash | |
| This can be confusing, given "ident" is generally used as a shorthand for "identifier". | |||
| 2019-10-17 | video_core/shader/ast: Make use of fmt where applicable | Lioncash | |
| Makes a few strings nicer to read and also eliminates a bit of string churn with operator+. | |||
| 2019-10-17 | Merge pull request #2980 from lioncash/warn | bunnei | |
| maxwell_3d: Silence truncation warnings | |||
| 2019-10-15 | control_flow: Silence truncation warnings | Lioncash | |
| This can be trivially fixed by making the input size a size_t. CFGRebuildState's constructor parameter is already a std::size_t, so this just makes the size type fully conform with it. | |||
| 2019-10-15 | shader/node: std::move Meta instance within OperationNode constructor | Lioncash | |
| Allows usages of the constructor to avoid an unnecessary copy. | |||
| 2019-10-07 | shader/half_set_predicate: Fix HSETP2 for constant buffers | ReinUsesLisp | |
| HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable. | |||
| 2019-10-07 | shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG | ReinUsesLisp | |
| 2019-10-05 | video_core/control_flow: Eliminate variable shadowing warnings | Lioncash | |
| 2019-10-05 | video_core/control_flow: Eliminate pessimizing moves | Lioncash | |
| These can inhibit the ability of a compiler to perform RVO. | |||
| 2019-10-05 | video_core/ast: Unindent most of IsFullyDecompiled() by one level | Lioncash | |
| 2019-10-05 | video_core/ast: Make ShowCurrentState() take a string_view instead of ↵ | Lioncash | |
| std::string Allows the function to be non-allocating in terms of the output string. | |||
| 2019-10-05 | video_core/ast: Eliminate variable shadowing warnings | Lioncash | |
| 2019-10-05 | video_core/ast: Replace std::string with a constexpr std::string_view | Lioncash | |
| Same behavior, but without the need to heap allocate | |||
| 2019-10-05 | video_core/ast: Default the move constructor and assignment operator | Lioncash | |
| This is behaviorally equivalent and also fixes a bug where some members weren't being moved over. | |||
| 2019-10-05 | video_core/{ast, expr}: Organize forward declaration | Lioncash | |
| Keeps them alphabetically sorted for readability. | |||
| 2019-10-05 | video_core/expr: Supply operator!= along with operator== | Lioncash | |
| Provides logical symmetry to the interface. | |||
| 2019-10-05 | video_core/{ast, expr}: Use std::move where applicable | Lioncash | |
| Avoids unnecessary atomic reference count increments and decrements. | |||
| 2019-10-05 | video_core/ast: Supply const accessors for data where applicable | Lioncash | |
| Provides const equivalents of data accessors for use within const contexts. | |||
| 2019-10-04 | Shader_ir: Address feedback | Fernando Sahmkow | |
| 2019-10-04 | Shader_Ir: Address Feedback and clang format. | Fernando Sahmkow | |
| 2019-10-04 | Shader_IR: clean up AST handling and add documentation. | Fernando Sahmkow | |
| 2019-10-04 | Shader_IR: Correct OutwardMoves for Ifs | Fernando Sahmkow | |
| 2019-10-04 | Shader_IR: corrections and clang-format | Fernando Sahmkow | |
| 2019-10-04 | Shader_IR: allow else derivation to be optional. | Fernando Sahmkow | |
| 2019-10-04 | vk_shader_compiler: Implement the decompiler in SPIR-V | Fernando Sahmkow | |
| 2019-10-04 | Shader_IR: mark labels as unused for partial decompile. | Fernando Sahmkow | |
