| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-07-14 | Merge pull request #2692 from ReinUsesLisp/tlds-f16 | Fernando Sahmkow | |
| shader/texture: Add F16 support for TLDS | |||
| 2019-07-09 | shader_ir: Add comments on missing instruction. | Fernando Sahmkow | |
| Also shows Nvidia's address space on comments. | |||
| 2019-07-09 | shader_ir: limit explorastion to best known program size. | Fernando Sahmkow | |
| 2019-07-09 | control_flow: Correct block breaking algorithm. | Fernando Sahmkow | |
| 2019-07-09 | control_flow: Assert shaders bigger than limit. | Fernando Sahmkow | |
| 2019-07-09 | control_flow: Address feedback. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Correct parsing of scheduling instructions and correct sizing | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Correct max sizing | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Remove unnecessary constructors and use optional for ScanFlow result | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Corrections, documenting and asserting control_flow | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Decompile Flow Stack | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: propagate shader size to the IR | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Remove the old scanner. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Implement a new shader scanner | Fernando Sahmkow | |
| 2019-07-07 | Delete decode_integer_set.cpp | Tobias | |
| 2019-07-07 | shader/texture: Add F16 support for TLDS | ReinUsesLisp | |
| 2019-06-24 | decode/texture: Address feedback | ReinUsesLisp | |
| 2019-06-20 | texture_cache: Style and Corrections | Fernando Sahmkow | |
| 2019-06-20 | shader_ir: Fix image copy rebase issues | Fernando Sahmkow | |
| 2019-06-20 | shader: Implement bindless images | ReinUsesLisp | |
| 2019-06-20 | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | |
| 2019-06-20 | shader: Implement texture buffers | ReinUsesLisp | |
| 2019-06-07 | shader: Split SSY and PBK stack | ReinUsesLisp | |
| Hardware testing revealed that SSY and PBK push to a different stack, allowing code like this: SSY label1; PBK label2; SYNC; label1: PBK; label2: EXIT; | |||
| 2019-06-06 | shader/node: Minor changes | ReinUsesLisp | |
| Reflect std::shared_ptr nature of Node on initializers and remove constant members in nodes. Add some commentaries. | |||
| 2019-06-06 | shader: Move Node declarations out of the shader IR header | ReinUsesLisp | |
| Analysis passes do not have a good reason to depend on shader_ir.h to work on top of nodes. This splits node-related declarations to their own file and leaves the IR in shader_ir.h | |||
| 2019-06-05 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | |
| Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | |||
| 2019-05-29 | Merge pull request #2446 from ReinUsesLisp/tid | bunnei | |
| shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | |||
| 2019-05-24 | Merge pull request #2485 from ReinUsesLisp/generic-memory | bunnei | |
| shader/memory: Implement generic memory stores and loads (ST and LD) | |||
| 2019-05-23 | shader/shader_ir: Make Comment() take a std::string by value | Lioncash | |
| This allows for forming comment nodes without making unnecessary copies of the std::string instance. e.g. previously: Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)); Would result in a copy of the string being created, as CommentNode() takes a std::string by value (a const ref passed to a value parameter results in a copy). Now, only one instance of the string is ever moved around. (fmt::format returns a std::string, and since it's returned from a function by value, this is a prvalue (which can be treated like an rvalue), so it's moved into Comment's string parameter), we then move it into the CommentNode constructor, which then moves the string into its member variable). | |||
| 2019-05-23 | shader/decode/*: Add missing newline to files lacking them | Lioncash | |
| Keeps the shader code file endings consistent. | |||
| 2019-05-23 | shader/decode/*: Eliminate indirect inclusions | Lioncash | |
| Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors. | |||
| 2019-05-22 | shader/decode/memory: Remove left in debug pragma | Lioncash | |
| 2019-05-20 | shader/memory: Implement ST (generic memory) | ReinUsesLisp | |
| 2019-05-20 | shader/memory: Implement LD (generic memory) | ReinUsesLisp | |
| 2019-05-20 | shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | ReinUsesLisp | |
| 2019-05-19 | Merge pull request #2441 from ReinUsesLisp/al2p | bunnei | |
| shader: Implement AL2P and ALD.PHYS | |||
| 2019-05-19 | shader/shader_ir: Remove unnecessary inline specifiers | Lioncash | |
| constexpr internally links by default, so the inline specifier is unnecessary. | |||
| 2019-05-19 | shader/shader_ir: Simplify constructors for OperationNode | Lioncash | |
| Many of these constructors don't even need to be templated. The only ones that need to be templated are the ones that actually make use of the parameter pack. Even then, since std::vector accepts an initializer list, we can supply the parameter pack directly to it instead of creating our own copy of the list, then copying it again into the std::vector. | |||
| 2019-05-19 | shader/shader_ir: Remove unnecessary template parameter packs from ↵ | Lioncash | |
| Operation() overloads where applicable These overloads don't actually make use of the parameter pack, so they can be turned into regular non-template function overloads. | |||
| 2019-05-19 | shader/shader_ir: Mark tracking functions as const member functions | Lioncash | |
| These don't actually modify instance state, so they can be marked as const member functions | |||
| 2019-05-19 | shader/shader_ir: Place implementations of constructor and destructor in cpp ↵ | Lioncash | |
| file Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used. | |||
| 2019-05-09 | video_core/shader/decode/texture: Remove unused variable from GetTld4Code() | Lioncash | |
| 2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | |
| This isn't used anywhere, so we can get rid of it. | |||
| 2019-05-02 | shader_ir/other: Implement IPA.IDX | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Assert on non-32 bits ALD.PHYS | ReinUsesLisp | |
| 2019-05-02 | shader: Add physical attributes commentaries | ReinUsesLisp | |
| 2019-05-02 | gl_shader_decompiler: Implement GLSL physical attributes | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | |
