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2015-09-02Merge pull request #1088 from aroulin/x64-emitter-abi-callbunnei
x64: Proper stack alignment in shader JIT function calls
2015-09-02video_core: Fix format specifiers warningsaroulin
2015-09-01x64: Proper stack alignment in shader JIT function callsaroulin
Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files
2015-08-31Shader JIT: Fix SGE/SGEI NaN behavioraroulin
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT
2015-08-27Merge pull request #1065 from yuriks/shader-fpYuri Kunde Schlesner
Shader FP compliance fixes
2015-08-27Shader JIT: Fix float to integer rounding in MOVAaroulin
MOVA converts new address register values from floats to integers using truncation
2015-08-26Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift
shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-24Integrate the MicroProfile profiling libraryYuri Kunde Schlesner
This brings goodies such as a configurable user interface and multi-threaded timeline view.
2015-08-24Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner
2015-08-24Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner
The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items)
2015-08-24Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner
2015-08-24Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner
2015-08-24shader_jit: Replace two MDisp usages with MatRLioncash
2015-08-24Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner
2015-08-23Merge pull request #1062 from aroulin/shader-rcp-rsqbunnei
Shader: RCP and RSQ computes only the 1st component
2015-08-23Shader: Use std::sqrt for float instead of sqrtaroulin
2015-08-23Shader: RCP and RSQ computes only the 1st componentaroulin
2015-08-22Shader: implement DPH/DPHI in JITaroulin
2015-08-22Shader: implement DPH/DPHI in interpreteraroulin
Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-19Shader: implement SGE, SGEI and SLT in JITaroulin
2015-08-19Shader: implement SGE, SGEI in interpreteraroulin
2015-08-19Shader: Save caller-saved registers in JIT before a CALLaroulin
2015-08-17Shader: implement EX2 and LG2 in JITaroulin
2015-08-16Shader: implement EX2 and LG2 in interpreteraroulin
2015-08-16Build fix for Debug configurations.Tony Wasserka
2015-08-16Introduce a shader tracer to allow inspection of input/output values for ↵Tony Wasserka
each processed instruction.
2015-08-16citra-qt: Improve shader debugger.Tony Wasserka
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-15Shader: Use a POD struct for registers.bunnei
2015-08-15Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei
2015-08-15Common: Cleanup CPU capability detection code.bunnei
2015-08-15Common: Move cpu_detect to x64 directory.bunnei
2015-08-15x64: Refactor to remove fake interfaces and general cleanups.bunnei
2015-08-15JIT: Support negative address offsets.bunnei
2015-08-15Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15Common: Added MurmurHash3 hash function for general-purpose use.bunnei
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei