| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-02-12 | Merge pull request #2550 from yuriks/pica-refactor2 | Yuri Kunde Schlesner | |
| Small VideoCore cleanups | |||
| 2017-02-10 | video_core: Fix benign out-of-bounds indexing of array (#2553) | Yuri Kunde Schlesner | |
| The resulting pointer wasn't written to unless the index was verified as valid, but that's still UB and triggered debug checks in MSVC. Reported by garrettboast on IRC | |||
| 2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Split shader regs from Regs struct | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | |
| 2017-01-29 | VideoCore: Extract swrast-specific data from OutputVertex | Yuri Kunde Schlesner | |
| 2017-01-29 | VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer | Yuri Kunde Schlesner | |
| This also fixes a long-standing but neverthless harmless memory corruption bug, whech the padding of the OutputVertex struct would get corrupted by unused attributes. | |||
| 2017-01-29 | VideoCore: Split shader output writing from semantic loading | Yuri Kunde Schlesner | |
| 2017-01-29 | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | |
| 2017-01-29 | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | |
| 2017-01-25 | Shader: Remove OutputRegisters struct | Yuri Kunde Schlesner | |
| 2017-01-25 | Shader: Initialize conditional_code in interpreter | Yuri Kunde Schlesner | |
| This doesn't belong in LoadInputVertex because it also happens for non-VS invocations. Since it's not used by the JIT it seems adequate to initialize it in the interpreter which is the only thing that cares about them. | |||
| 2017-01-25 | VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | |
| Currently there's only a single dummy implementation, which will be split in a following commit. | |||
| 2017-01-25 | VideoCore/Shader: Add constness to methods | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | |
| This removes all implicit dependency of ShaderState on global PICA state. | |||
| 2017-01-25 | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Extract input vertex loading code into function | Yuri Kunde Schlesner | |
| 2017-01-23 | video_core: fix shader.cpp signed / unsigned warning | Kloen | |
| 2016-12-16 | VideoCore/Shader: Extract DebugData out from UnitState | Yuri Kunde Schlesner | |
| 2016-12-14 | VideoCore: Eliminate an unnecessary copy in the drawcall loop | Yuri Kunde Schlesner | |
| 2016-09-29 | VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo | Yuri Kunde Schlesner | |
| As far as I can tell, memset was replaced by a fill without correcting the parameter type, causing an out-of-bounds array read in the Vec4 constructor. | |||
| 2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | |
| 2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | |
| This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||
| 2016-09-18 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | |
| 2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | |
| 2016-05-16 | Retrieve shader result from new OutputRegisters-type | Jannik Vogel | |
| 2016-05-13 | Use new shader-jit signature for interpreter | Jannik Vogel | |
| 2016-05-13 | Refactor access to state in shader-jit | Jannik Vogel | |
| 2016-05-12 | Move program_counter and call_stack from UnitState to interpreter | Jannik Vogel | |
| 2016-05-11 | Turn ShaderSetup into struct | Jannik Vogel | |
| 2016-05-03 | Pica: Replace logic in shader.cpp with loop | Jannik Vogel | |
| 2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | |
| 2016-04-29 | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | |
| This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI. | |||
| 2016-04-13 | shader_jit_x64.cpp: Rename JitCompiler to JitShader. | bunnei | |
| 2016-04-13 | shader: Remove unused 'state' argument from 'Setup' function. | bunnei | |
| 2016-04-13 | shader_jit_x64: Specify shader main offset at runtime. | bunnei | |
| 2016-04-13 | shader_jit_x64: Allocate each program independently and persist for emu session. | bunnei | |
| 2016-04-05 | Merge pull request #1643 from MerryMage/make_unique | Mathew Maidment | |
| Common: Remove Common::make_unique, use std::make_unique | |||
| 2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | |
| 2016-03-22 | Merge pull request #1508 from JayFoxRox/vs-output-map | bunnei | |
| Respect vs output map | |||
| 2016-03-14 | Respect vs output map | Jannik Vogel | |
| 2016-03-12 | shader_jit_x64: Clear cache after code space fills up. | bunnei | |
| 2016-03-12 | shader: Update log message to use proper log class. | bunnei | |
| 2016-03-02 | Add immediate mode vertex submission | Dwayne Slater | |
| 2016-02-05 | pica: Implement decoding of basic fragment lighting components. | bunnei | |
| - Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output | |||
| 2015-09-10 | video_core: Remove unused variables | Lioncash | |
| 2015-08-26 | Shader JIT: ifdef out reference to ifdef'd out shader_map | archshift | |
| shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built. | |||
