| Age | Commit message (Collapse) | Author |
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shader_ir/memory: Add LD_L 64 bits loads
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Fix TXQ not using the component mask.
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Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
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