| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
| shader: implement SULD.D bits32/64 | |||
| 2020-04-07 | address nit. | Nguyen Dac Nam | |
| 2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
| Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
| 2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | |
| 2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | |
| 2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | |
| 2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to ↵ | namkazy | |
| removed shader stage. | |||
| 2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
| shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
| 2020-04-05 | silent warning (conversion error) | namkazy | |
| 2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | |
| 2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | |
| 2020-04-05 | clang-format | namkazy | |
| 2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | |
| 2020-04-05 | tweaking. | namkazy | |
| 2020-04-05 | cleanup unuse params | namkazy | |
| 2020-04-05 | cleanup debug code. | namkazy | |
| 2020-04-05 | reimplement get component type, uncomment mistaken code | namkazy | |
| 2020-04-05 | remove disable optimize | namkazy | |
| 2020-04-05 | [wip] reimplement SULD.D | namkazy | |
| 2020-04-05 | clang-fix | Nguyen Dac Nam | |
| 2020-04-05 | shader: image - import PredCondition | Nguyen Dac Nam | |
| 2020-04-05 | shader: SULD.D bits32 implement more complexer method. | Nguyen Dac Nam | |
| 2020-04-05 | shader: SULD.D import StoreType | Nguyen Dac Nam | |
| 2020-04-05 | shader: implement SULD.D bits32 | Nguyen Dac Nam | |
| 2020-04-02 | shader/memory: Silence no return value warning | ReinUsesLisp | |
| Silences a warning about control paths not all returning a value. | |||
| 2020-04-01 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | |
| Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||
| 2020-03-31 | Merge pull request #3561 from ReinUsesLisp/f2f-conversion | Fernando Sahmkow | |
| shader/conversion: Fix F2F rounding operations with different sizes | |||
| 2020-03-31 | Merge pull request #3577 from ReinUsesLisp/lea | Fernando Sahmkow | |
| shader/lea: Fix LEA implementation | |||
| 2020-03-31 | clang-format | Nguyen Dac Nam | |
| 2020-03-31 | shader_decode: fix by suggestion | Nguyen Dac Nam | |
| 2020-03-30 | clang-format | namkazy | |
| 2020-03-30 | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | |
| 2020-03-30 | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | |
| 2020-03-30 | clang-format | namkazy | |
| 2020-03-30 | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | |
| 2020-03-28 | shader/lea: Simplify generated LEA code | ReinUsesLisp | |
| 2020-03-27 | shader/lea: Fix op_a and op_b usages | ReinUsesLisp | |
| They were swapped. | |||
| 2020-03-27 | shader/lea: Remove const and use move when possible | ReinUsesLisp | |
| 2020-03-26 | shader/conversion: Fix F2F rounding operations with different sizes | ReinUsesLisp | |
| Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation. | |||
| 2020-03-23 | xmad: fix clang build error | makigumo | |
| 2020-03-19 | Merge pull request #3505 from namkazt/patch-8 | bunnei | |
| shader_decode: implement XMAD mode CSfu | |||
| 2020-03-15 | Merge pull request #3502 from namkazt/patch-3 | Rodrigo Locatti | |
| shader_decode: Reimplement BFE instructions | |||
| 2020-03-14 | clang-format | Nguyen Dac Nam | |
| 2020-03-14 | nit | Nguyen Dac Nam | |
| 2020-03-13 | nit & remove some optional param | Nguyen Dac Nam | |
| 2020-03-13 | shader_decode: implement XMAD mode CSfu | Nguyen Dac Nam | |
| 2020-03-13 | clang-format | Nguyen Dac Nam | |
| 2020-03-13 | Apply suggestions from code review | Nguyen Dac Nam | |
| Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||
| 2020-03-13 | shader_decode: BFE add ref of reverse parallel method. | Nguyen Dac Nam | |
| 2020-03-13 | shader_decode: implement BREV on BFE | Nguyen Dac Nam | |
| Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel | |||
