| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | |
| * texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables | |||
| 2019-08-29 | Merge pull request #2758 from ReinUsesLisp/packed-tid | bunnei | |
| shader/decode: Implement S2R Tic | |||
| 2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | |
| Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers. | |||
| 2019-08-21 | Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix | bunnei | |
| half_set_predicate: Fix HSETP2_C constant buffer offset | |||
| 2019-08-21 | Merge pull request #2753 from FernandoS27/float-convert | bunnei | |
| Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | |||
| 2019-08-18 | Merge pull request #2778 from ReinUsesLisp/nop | bunnei | |
| shader_ir: Implement NOP | |||
| 2019-08-04 | shader_ir: Implement NOP | ReinUsesLisp | |
| 2019-08-04 | half_set_predicate: Fix HSETP2_C constant buffer offset | ReinUsesLisp | |
| 2019-07-26 | decode/half_set_predicate: Fix predicates | ReinUsesLisp | |
| 2019-07-25 | Merge pull request #2743 from FernandoS27/surpress-assert | bunnei | |
| Downgrade and suppress a series of GPU asserts and debug messages. | |||
| 2019-07-22 | shader/decode: Implement S2R Tic | ReinUsesLisp | |
| 2019-07-20 | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | |
| This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done. | |||
| 2019-07-19 | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | |
| 2019-07-19 | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | |
| 2019-07-19 | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | |
| 2019-07-18 | Merge pull request #2738 from lioncash/shader-ir | bunnei | |
| shader-ir: Minor cleanup-related changes | |||
| 2019-07-18 | Shader_Ir: correct clang format | Fernando Sahmkow | |
| 2019-07-18 | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | |
| This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy. | |||
| 2019-07-17 | Merge pull request #2740 from lioncash/bra | Fernando Sahmkow | |
| shader/decode/other: Correct branch indirect argument within BRA handling | |||
| 2019-07-16 | shader_ir: Rename Get/SetTemporal to Get/SetTemporary | Lioncash | |
| This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself. | |||
| 2019-07-16 | shader/decode/other: Correct branch indirect argument within BRA handling | Lioncash | |
| This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c | |||
| 2019-07-14 | shader: Allow tracking of indirect buffers without variable offset | ReinUsesLisp | |
| While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation. | |||
| 2019-07-14 | Merge pull request #2692 from ReinUsesLisp/tlds-f16 | Fernando Sahmkow | |
| shader/texture: Add F16 support for TLDS | |||
| 2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | |
| 2019-07-07 | Delete decode_integer_set.cpp | Tobias | |
| 2019-07-07 | shader/texture: Add F16 support for TLDS | ReinUsesLisp | |
| 2019-06-24 | decode/texture: Address feedback | ReinUsesLisp | |
| 2019-06-20 | shader_ir: Fix image copy rebase issues | Fernando Sahmkow | |
| 2019-06-20 | shader: Implement bindless images | ReinUsesLisp | |
| 2019-06-20 | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | |
| 2019-06-20 | shader: Implement texture buffers | ReinUsesLisp | |
| 2019-06-07 | shader: Split SSY and PBK stack | ReinUsesLisp | |
| Hardware testing revealed that SSY and PBK push to a different stack, allowing code like this: SSY label1; PBK label2; SYNC; label1: PBK; label2: EXIT; | |||
| 2019-06-05 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | |
| Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | |||
| 2019-05-29 | Merge pull request #2446 from ReinUsesLisp/tid | bunnei | |
| shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | |||
| 2019-05-24 | Merge pull request #2485 from ReinUsesLisp/generic-memory | bunnei | |
| shader/memory: Implement generic memory stores and loads (ST and LD) | |||
| 2019-05-23 | shader/decode/*: Add missing newline to files lacking them | Lioncash | |
| Keeps the shader code file endings consistent. | |||
| 2019-05-23 | shader/decode/*: Eliminate indirect inclusions | Lioncash | |
| Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors. | |||
| 2019-05-22 | shader/decode/memory: Remove left in debug pragma | Lioncash | |
| 2019-05-20 | shader/memory: Implement ST (generic memory) | ReinUsesLisp | |
| 2019-05-20 | shader/memory: Implement LD (generic memory) | ReinUsesLisp | |
| 2019-05-20 | shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | ReinUsesLisp | |
| 2019-05-19 | Merge pull request #2441 from ReinUsesLisp/al2p | bunnei | |
| shader: Implement AL2P and ALD.PHYS | |||
| 2019-05-09 | video_core/shader/decode/texture: Remove unused variable from GetTld4Code() | Lioncash | |
| 2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | |
| This isn't used anywhere, so we can get rid of it. | |||
| 2019-05-02 | shader_ir/other: Implement IPA.IDX | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Assert on non-32 bits ALD.PHYS | ReinUsesLisp | |
| 2019-05-02 | shader: Add physical attributes commentaries | ReinUsesLisp | |
| 2019-05-02 | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | |
| 2019-05-02 | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | |
