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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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src
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video_core
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shader
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decode
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arithmetic_integer.cpp
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Author
2019-02-11
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
shader_decode: Implement LEA
ReinUsesLisp
2019-01-15
shader_decode: Implement IADD3
ReinUsesLisp
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
shader_decode: Implement IMNMX
ReinUsesLisp
2019-01-15
shader_decode: Implement ISCADD
ReinUsesLisp
2019-01-15
shader_decode: Implement LOP
ReinUsesLisp
2019-01-15
shader_decode: Implement SEL
ReinUsesLisp
2019-01-15
shader_decode: Implement IADD
ReinUsesLisp
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp