| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-07-18 | video_core/shader/decode: Prevent sign-conversion warnings | Lioncash | |
| Makes it explicit that the conversions here are intentional. | |||
| 2019-07-16 | shader_ir: std::move Node instance where applicable | Lioncash | |
| These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations. | |||
| 2019-07-09 | shader_ir: Add comments on missing instruction. | Fernando Sahmkow | |
| Also shows Nvidia's address space on comments. | |||
| 2019-07-09 | shader_ir: limit explorastion to best known program size. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Correct parsing of scheduling instructions and correct sizing | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Correct max sizing | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Remove unnecessary constructors and use optional for ScanFlow result | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Corrections, documenting and asserting control_flow | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Decompile Flow Stack | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: propagate shader size to the IR | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Remove the old scanner. | Fernando Sahmkow | |
| 2019-07-09 | shader_ir: Implement a new shader scanner | Fernando Sahmkow | |
| 2019-06-20 | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | |
| 2019-06-05 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | |
| Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | |||
| 2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | |
| 2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | |
| 2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | |
| It's not always used as a basic block. Rename it for consistency. | |||
| 2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | |
| Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | |||
| 2019-01-28 | shader/decode: Avoid a pessimizing std::move within DecodeRange() | Lioncash | |
| std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return. | |||
| 2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | |
| 2019-01-15 | video_core: Address feedback | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | |
