| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | |
| 2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | |
| It's not always used as a basic block. Rename it for consistency. | |||
| 2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | |
| Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | |||
| 2019-01-28 | shader/decode: Avoid a pessimizing std::move within DecodeRange() | Lioncash | |
| std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return. | |||
| 2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | |
| 2019-01-15 | video_core: Address feedback | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | |
