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path: root/src/video_core/renderer_vulkan
AgeCommit message (Collapse)Author
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen
2022-10-19video_core: don't build ASTC decoder shader unless requestedLiam
2022-10-18video_core: renderer_vulkan: vk_query_cache: Avoid shutdown crash in ↵bunnei
QueryPool::Reserve.
2022-10-13renderer_(opengl/vulkan): Fix tessellation clockwise parameterMorph
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-12Merge pull request #9027 from ↵bunnei
yuzu-emu/revert-8987-another-name-for-reinforcement-steel Revert "vulkan: automatically use larger staging buffer sizes when possible"
2022-10-10Fix stencil func registers, make clip control equivalent to how it was ↵Kelebek1
before, but surely wrong.
2022-10-09Merge pull request #8766 from Kelebek1/regsFernando S
[video_core] Update 3D registers
2022-10-07Merge pull request #9016 from liamwhite/drunken-scheduleMai
vk_scheduler: wait for command processing to complete
2022-10-07Update 3D regsKelebek1
2022-10-07Revert "vulkan: automatically use larger staging buffer sizes when possible"liamwhite
2022-10-06vulkan_blitter: Fix pool allocation double free.Byte
2022-10-06state_tracker: workaround channel setup for homebrewLiam
2022-10-06Address Feedback from bylaws.Fernando Sahmkow
2022-10-06General: Fix clang format.Fernando Sahmkow
2022-10-06Vulkan Swapchain: Overall improvements.Fernando Sahmkow
2022-10-06Vulkan Texture Cache: Limit render area to the max width/height of the targets.Fernando Sahmkow
2022-10-06VideoCore: Implement formats needed for N64 emulation.Fernando Sahmkow
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06Vulkan: Fix Scissor on ClearsFernando Sahmkow
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow
2022-10-06VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow
2022-10-06OpenGl: Implement Channels.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-10-06Texture Cache: Add ASTC 10x5 Format.Fernando Sahmkow
2022-10-05Merge pull request #9013 from liamwhite/spinning-a-yarnbunnei
common: remove "yuzu:" prefix from thread names
2022-10-03vk_scheduler: wait for command processing to completeLiam
2022-10-03common: remove "yuzu:" prefix from thread namesLiam
2022-09-25vulkan: automatically use larger staging buffer sizes when possibleLiam
2022-09-20video_core: Fix legacy to generic location unpairedFengChen
2022-09-20Merge branch 'master' into mipmapFeng Chen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-08-31(shader/pipeline)_cache: Raise shader/pipeline cache versionMorph
Since the following commit: https://github.com/yuzu-emu/yuzu/commit/a83a5d2e4c8932df864dd4cea2b04d87a12c8760 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
2022-08-31Merge pull request #8752 from vonchenplus/rectangle_textureFernando S
video_code: support rectangle texture
2022-08-25video_code: support rectangle textureFengChen
2022-08-23video_core: vulkan: rasterizer: Workaround on viewport swizzle on AMDNarr the Reg
2022-08-20video_core: support framebuffer crop rect top not zerovonchenplus
2022-08-19video_core: implement R16G16B16X16 texture formatLiam
2022-08-07Make vsync setting work for VulkanDJRobX
2022-08-06Merge pull request #8658 from liamwhite/plgpbunnei
video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
2022-08-06Merge pull request #8700 from liamwhite/xc3-vk-crashbunnei
vk_texture_cache: return VK_NULL_HANDLE for views of null images
2022-08-02renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, ↵Liam
R16G16B16_SSCALED, R8G8B8_SSCALED
2022-08-02vk_texture_cache: return VK_NULL_HANDLE for views of null imagesLiam
2022-07-29video_core: stop waiting for shader compilation on user cancelLiam
2022-07-27video_core: differentiate between tiled and untiled framebuffer sizes for ↵Liam
unaccelerated copies
2022-07-19video_core: use correct byte size for framebufferLiam
2022-07-16yuzu: settings: Remove framerate cap and merge unlocked framerate setting.bunnei
- These were all somewhat redundant.
2022-07-05renderer_(gl/vk): Implement ASTC_10x6_UNORMMorph
- Used by Monster Hunter Rise Update 10.0.2