| Age | Commit message (Collapse) | Author |
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OpenGL: Make use of persistent buffer maps in buffer cache
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- Fixes a rare crash.
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- Fixes #104.
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presentation.
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atomic otherwise.
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This crashes their shader compiler for some reason.
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
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This causes crashes during compilation on several 6xx and 5xx driver versions.
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Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
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video_core: add ASTC recompression
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vk_master_semaphore: Move fence wait on separate thread
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Use the rendertarget format of the correct RT rather than the first valid
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configure_graphics: Add option to enable compute pipelines for Intel proprietary
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Log object names with debug renderer, add a GPU address to ImageViews
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configuration: Expose separate swap present modes
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GPU: implement missing ASTC
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Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
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