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2020-03-12Merge pull request #3480 from ReinUsesLisp/vk-disabled-uboFernando Sahmkow
vk_rasterizer: Support disabled uniform buffers
2020-03-12video_core: Implement RGBA16_SNORMReinUsesLisp
Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp
2020-03-09Merge pull request #3301 from ReinUsesLisp/state-trackerRodrigo Locatti
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-08vk_reasterizer: fix mistype on SetupGraphicsImagesNguyen Dac Nam
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-07Merge pull request #3481 from ReinUsesLisp/abgr5-storagebunnei
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06vk_rasterizer: Support disabled uniform buffersReinUsesLisp
2020-03-06maxwell_to_vk: Remove Storage capability for A1B5G5R5UReinUsesLisp
2020-03-05Merge pull request #3463 from ReinUsesLisp/vk-toctoubunnei
vk_swapchain: Silence TOCTOU race condition
2020-03-05Merge pull request #3451 from ReinUsesLisp/indexed-texturesbunnei
vk_shader_decompiler: Implement indexed textures
2020-03-03Merge pull request #3455 from ReinUsesLisp/attr-scaledbunnei
video_core: Implement more scaled attribute formats
2020-02-28dirty_flags: Deduplicate code between OpenGL and VulkanReinUsesLisp
2020-02-28vk_rasterizer: Pass Maxwell registers to dynamic updatesReinUsesLisp
2020-02-28state_tracker: Remove type traits with named structuresReinUsesLisp
2020-02-28vk_state_tracker: Implement dirty flags for stencil propertiesReinUsesLisp
2020-02-28vk_state_tracker: Implement dirty flags for depth boundsReinUsesLisp
2020-02-28vk_state_tracker: Implement dirty flags for blend constantsReinUsesLisp
2020-02-28vk_state_tracker: Implement dirty flags for depth biasReinUsesLisp
2020-02-28vk_state_tracker: Implement dirty flags for scissorsReinUsesLisp
2020-02-28vk_state_tracker: Initial implementationReinUsesLisp
Add support for render targets and viewports.
2020-02-28maxwell_3d: Flatten cull and front face registersReinUsesLisp
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp
2020-02-26vk_swapchain: Silence TOCTOU race conditionReinUsesLisp
It's possible that the window is resized from the moment we ask for its size to the moment a swapchain is created, causing validation issues. To workaround this Vulkan issue request the capabilities again just before creating the swapchain, making the race condition less likely.
2020-02-25frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei
2020-02-25Merge pull request #3417 from ReinUsesLisp/r32ibunnei
texture: Implement R32I
2020-02-24Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei
texture_cache: Implement layered framebuffer attachments
2020-02-24vk_shader_decompiler: Implement indexed texturesReinUsesLisp
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
2020-02-24video_core: Implement more scaler attribute formatsReinUsesLisp
While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes.
2020-02-22Merge pull request #3424 from ReinUsesLisp/spirv-layerbunnei
vk_shader_decompiler: Implement Layer output attribute
2020-02-21Merge pull request #3433 from namkazt/patch-1Rodrigo Locatti
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21Merge pull request #3434 from namkazt/patch-2Rodrigo Locatti
vk_shader: Implement ImageLoad
2020-02-21Merge pull request #3435 from namkazt/patch-3Rodrigo Locatti
vulkan: add DXT23_SRGB
2020-02-21vk_device: remove left over from other branchNguyen Dac Nam
2020-02-20clang-formatNguyen Dac Nam
2020-02-20shader_decompiler: only add StorageImageReadWithoutFormat when availableNguyen Dac Nam
2020-02-19Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei
maxwell_3d: Unify draw methods
2020-02-19shader_decompiler: add check in case of device not support ↵Nguyen Dac Nam
ShaderStorageImageReadWithoutFormat
2020-02-19vk_device: setup shaderStorageImageReadWithoutFormatNguyen Dac Nam
2020-02-19vk_device: add check for shaderStorageImageReadWithoutFormatNguyen Dac Nam
2020-02-18Merge pull request #3410 from ReinUsesLisp/vk-draw-indexbunnei
vk_shader_decompiler: Fix vertex id and instance id
2020-02-19vk_shader: add Capability StorageImageReadWithoutFormatNguyen Dac Nam
2020-02-19vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)Nguyen Dac Nam
Please enter the commit message for your changes. Lines starting
2020-02-19fixups mistake auto commit.Nguyen Dac Nam
2020-02-19Update code structureNguyen Dac Nam
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-18add vertex UnsignedInt size RGBANguyen Dac Nam
2020-02-18add eBc2SrgbBlock to formatsNguyen Dac Nam
2020-02-18vulkan: add DXT23_SRGBNguyen Dac Nam
2020-02-18renderer_vulkan: Add the rest of case for TryConvertBorderColorNguyen Dac Nam
2020-02-16texture_cache: Implement layered framebuffer attachmentsReinUsesLisp
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
2020-02-16vk_shader_decompiler: Implement Layer output attributeReinUsesLisp
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a shader stage (vertex, tessellation or geometry) which framebuffer layer write the output fragments to.