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renderer_vulkan: implement fallback path for null buffer descriptors
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vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
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So that old cache can get deleted when the cache version changes and does not grow infinitely
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As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
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22.3.1
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video_core: Implement all vulkan topology
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Vulkan: Add support for VK_EXT_depth_clip_control.
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Wayland fixes
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Vulkan for whatever reason does not return VK_ERROR_OUT_OF_DATE_KHR when
the swapchain is the wrong size. Explicity make sure the size is indeed
up to date to workaround this.
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video_core: Adjust topology update logic and Adjust Clear Manage
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Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
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video_core: Implement maxwell3d draw manager and split draw logic
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general: fix compile for Apple Clang
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Vulkan: update initialization
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Co-authored-by: bylaws <bylaws@users.noreply.github.com>
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FSR Sharpening Slider
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maxwell_to_vk: Fix format usage bits and add R16_SINT
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