| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-15 | Merge pull request #9931 from liamwhite/sched | liamwhite | |
| vk_scheduler: split work queue waits and execution waits | |||
| 2023-03-14 | Merge pull request #9933 from vonchenplus/texture_format | liamwhite | |
| video_core: Update texture format | |||
| 2023-03-12 | vk_scheduler: split work queue waits and execution waits | Liam | |
| 2023-03-12 | general: fix spelling mistakes | Liam | |
| 2023-03-11 | Merge pull request #9913 from ameerj/acc-dma-refactor | Fernando S | |
| AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL | |||
| 2023-03-10 | video_core: Update texture format | Feng Chen | |
| 2023-03-08 | Merge pull request #9896 from Kelebek1/d24s8 | liamwhite | |
| Check all swizzle components for red, not just [0] | |||
| 2023-03-07 | general: fix type inconsistencies | Liam | |
| 2023-03-06 | Refactor AccelerateDMA code | ameerj | |
| 2023-03-05 | Engines: Implement Accelerate DMA Texture. | Fernando Sahmkow | |
| 2023-03-04 | Check all swizzle components for red, not just [0], pass float border color ↵ | Kelebek1 | |
| rather than int | |||
| 2023-02-22 | configuration: Add async ASTC decode setting | ameerj | |
| 2023-02-19 | Merge pull request #9588 from liamwhite/bylaws-reverts | liamwhite | |
| Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | |||
| 2023-02-14 | remove static from pointer sized or smaller types for aesthetics, change ↵ | arades79 | |
| constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com> | |||
| 2023-02-14 | add static lifetime to constexpr values to force compile time evaluation ↵ | arades79 | |
| where possible Signed-off-by: arades79 <scravers@protonmail.com> | |||
| 2023-02-12 | Merge pull request #9746 from ameerj/ogl-msaa-texcache | bunnei | |
| texture_cache: OpenGL: Implement MSAA uploads and copies | |||
| 2023-02-11 | texture_cache: OpenGL: Implement MSAA uploads and copies | ameerj | |
| 2023-02-05 | Remove fake vertex bindings when dynamic state is enabled | Kelebek1 | |
| 2023-01-28 | video_core: Implement vulkan clear specified channel | FengChen | |
| 2023-01-26 | video_core/opengl: Add FSR upscaling filter to the OpenGL renderer | Wollnashorn | |
| 2023-01-19 | Merge pull request #9556 from vonchenplus/draw_texture | liamwhite | |
| video_core: Implement maxwell3d draw texture method | |||
| 2023-01-16 | Address feedback | Feng Chen | |
| 2023-01-09 | Merge pull request #9581 from liamwhite/turbo2 | Morph | |
| renderer_vulkan: pause turbo submissions on inactive queue | |||
| 2023-01-09 | vulkan_device: refactor feature testing | Liam | |
| 2023-01-07 | VideoCore: Fix OGL cache invalidation. | Fernando Sahmkow | |
| 2023-01-07 | Revert "Vulkan, OpenGL: Hook up storage buffer alignment code" | Liam | |
| This reverts commit 9e2997c4b6456031622602002924617690e32a13. | |||
| 2023-01-07 | renderer_vulkan: pause turbo submissions on inactive queue | Liam | |
| 2023-01-06 | renderer_vulkan: disable clock boost on unvalidated devices | Liam | |
| 2023-01-06 | video_core/vulkan: Fixed loading of Vulkan driver pipeline cache | Wollnashorn | |
| The header size of the Vulkan driver pipeline cache files was incorrectly in PipelineCache::LoadVulkanPipelineCache, for which the pipeline cache wasn't read correctly and got invalidated on each load. | |||
| 2023-01-06 | Merge pull request #9535 from bylaws/master | Fernando S | |
| Port over several shader-compiler fixes from skyline | |||
| 2023-01-06 | Merge pull request #9552 from liamwhite/turbo | liamwhite | |
| vulkan: implement 'turbo mode' clock booster | |||
| 2023-01-06 | Merge pull request #9559 from FernandoS27/cached-writes | Fernando S | |
| VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs | |||
| 2023-01-05 | Merge pull request #9528 from liamwhite/mvk-nulldesc | liamwhite | |
| renderer_vulkan: implement fallback path for null buffer descriptors | |||
| 2023-01-05 | Merge pull request #9536 from liamwhite/debug-utils | liamwhite | |
| vulkan_common: unify VK_EXT_debug_utils and selection of validation layer | |||
| 2023-01-05 | Vulkan, OpenGL: Hook up geometry shader passthrough emulation | Billy Laws | |
| 2023-01-05 | Vulkan, OpenGL: Hook up storage buffer alignment code | Billy Laws | |
| 2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws | |
| Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. | |||
| 2023-01-05 | video_core/vulkan: Vulkan driver pipelines now contain cache version | Wollnashorn | |
| So that old cache can get deleted when the cache version changes and does not grow infinitely | |||
| 2023-01-05 | video_core/vulkan: Added check if Vulkan pipeline path has been set | Wollnashorn | |
| 2023-01-05 | video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines | Wollnashorn | |
| As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically. | |||
| 2023-01-05 | BufferBase: Don't ignore GPU pages. | Fernando Sahmkow | |
| 2023-01-05 | video_core: Cache GPU internal writes. | Fernando Sahmkow | |
| 2023-01-05 | Vulkan: Fix drivers that don't support dynamic_state_2 up | Fernando Sahmkow | |
| 2023-01-05 | video_core: Implement opengl/vulkan draw_texture | Feng Chen | |
| 2023-01-04 | common: add setting for renderer clock workaround | Liam | |
| 2023-01-04 | vulkan: implement 'turbo mode' clock booster | Liam | |
| 2023-01-04 | renderer_vulkan: implement fallback path for null descriptors | Liam | |
| 2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
| 2023-01-03 | Texture Cache: Implement async texture downloads. | Fernando Sahmkow | |
| 2023-01-03 | ShaderCompiler: Inline driver specific constants. | Fernando Sahmkow | |
