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path: root/src/video_core/renderer_vulkan
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2023-01-09Merge pull request #9581 from liamwhite/turbo2Morph
renderer_vulkan: pause turbo submissions on inactive queue
2023-01-09vulkan_device: refactor feature testingLiam
2023-01-07VideoCore: Fix OGL cache invalidation.Fernando Sahmkow
2023-01-07renderer_vulkan: pause turbo submissions on inactive queueLiam
2023-01-06renderer_vulkan: disable clock boost on unvalidated devicesLiam
2023-01-06video_core/vulkan: Fixed loading of Vulkan driver pipeline cacheWollnashorn
The header size of the Vulkan driver pipeline cache files was incorrectly in PipelineCache::LoadVulkanPipelineCache, for which the pipeline cache wasn't read correctly and got invalidated on each load.
2023-01-06Merge pull request #9535 from bylaws/masterFernando S
Port over several shader-compiler fixes from skyline
2023-01-06Merge pull request #9552 from liamwhite/turboliamwhite
vulkan: implement 'turbo mode' clock booster
2023-01-06Merge pull request #9559 from FernandoS27/cached-writesFernando S
VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs
2023-01-05Merge pull request #9528 from liamwhite/mvk-nulldescliamwhite
renderer_vulkan: implement fallback path for null buffer descriptors
2023-01-05Merge pull request #9536 from liamwhite/debug-utilsliamwhite
vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-05Vulkan, OpenGL: Hook up geometry shader passthrough emulationBilly Laws
2023-01-05Vulkan, OpenGL: Hook up storage buffer alignment codeBilly Laws
2023-01-05Vulkan: Add a workaround for input_position on Adreno driversBilly Laws
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05video_core/vulkan: Vulkan driver pipelines now contain cache versionWollnashorn
So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05video_core/vulkan: Added check if Vulkan pipeline path has been setWollnashorn
2023-01-05video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelinesWollnashorn
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05BufferBase: Don't ignore GPU pages.Fernando Sahmkow
2023-01-05video_core: Cache GPU internal writes.Fernando Sahmkow
2023-01-05Vulkan: Fix drivers that don't support dynamic_state_2 upFernando Sahmkow
2023-01-04common: add setting for renderer clock workaroundLiam
2023-01-04vulkan: implement 'turbo mode' clock boosterLiam
2023-01-04renderer_vulkan: implement fallback path for null descriptorsLiam
2023-01-04Video_core: Address feedbackFernando Sahmkow
2023-01-03Texture Cache: Implement async texture downloads.Fernando Sahmkow
2023-01-03ShaderCompiler: Inline driver specific constants.Fernando Sahmkow
2023-01-03Vulkan: rework stencil tracking.Fernando Sahmkow
2023-01-01vulkan_common: blacklist radv from extended_dynamic_state2 on drivers before ↵Liam
22.3.1
2023-01-01video_core: fix buildLiam
2023-01-01MacroHLE: Final cleanup and fixes.Fernando Sahmkow
2023-01-01Rasterizer: Setup skeleton for Host Conditional renderingFernando Sahmkow
2023-01-01RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow
2023-01-01Vulkan: Allow stagging buffer deferrals.Fernando Sahmkow
2023-01-01Vulkan: Add other additional pipeline specsFernando Sahmkow
2023-01-01Vulkan: Implement Dynamic State 3Fernando Sahmkow
2023-01-01Vulkan Implement Dynamic State 2 LogicOp and PatchVerticesFernando Sahmkow
2023-01-01Vulkan: Implement Dynamic States 2Fernando Sahmkow
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2023-01-01MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.Fernando Sahmkow
2023-01-01MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow
2023-01-01vulkan_common: unify VK_EXT_debug_utils and selection of validation layerLiam
2022-12-28Merge pull request #9423 from vonchenplus/vulkan_quad_stripliamwhite
video_core: Implement all vulkan topology
2022-12-26video_core: Implement other missing vulkan topologyFengChen
2022-12-26video_core: Implement vulkan QuadStrip topologyFengChen
2022-12-17Merge pull request #7450 from FernandoS27/ndc-vulkanliamwhite
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-16Remove unimplemented transform feedback geometry spam, it should be implementedKelebek1
2022-12-15Merge pull request #7410 from Nefsen402/wayland-fixesliamwhite
Wayland fixes
2022-12-13Vulkan: Add support for VK_EXT_depth_clip_control.FernandoS27
2022-12-13video_core/vulkan: Explicity check swapchain size when deciding to recreateAlexander Orzechowski
Vulkan for whatever reason does not return VK_ERROR_OUT_OF_DATE_KHR when the swapchain is the wrong size. Explicity make sure the size is indeed up to date to workaround this.
2022-12-12Fix validation errors on less compatible Intel GPUyzct12345