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renderer_vulkan: fix cropping for presentation
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renderer_vulkan: ensure exception on surface loss
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renderer_vulkan: fix viewport swizzle dirty state tracking
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Manually robust on Pascal and earlier
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Manually robust on Maxwell and earlier
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renderer_vulkan: add locks to avoid scheduler flushes from CPU
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general: fix build failure on clang 17
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[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
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Small things
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video_core: Fix moltenvk crash on macos
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Removes unnecessary d32f to bgra shader and blit functions,
update vk_texture_cache to use abgr shader for d32f to BGRA formats
updates abgr to d32f shader to comply with hardware tests
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Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
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adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
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Transition MSAA images to general layout without uploading data
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1, remove image alias bit
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vk_present_manager: recreate surface on any surface loss
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Implements D32_Float to A8B8G8R8_UNORM format copy
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Enable depth test on depthstencil clear path
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Allow GPUs without rebar to open multiple RenderDoc captures
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Corrects some visual issues in games such as Disney SpeedStorm
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renderer_vulkan: fix query cache for homebrew
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Vulkan: Implement Depth Bias Control
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Y.F.C: Rework the Query Cache.
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