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path: root/src/video_core/renderer_vulkan
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2022-03-21Merge pull request #8048 from ameerj/include-purgebunnei
general: Reduce unused includes across the project
2022-03-20Merge pull request #8036 from ameerj/starbit-nvFernando S
vk_texture_cache: Do not reinterpret DepthStencil source images
2022-03-20general: Fix clang/gcc build errorsameerj
2022-03-19video_core: Reduce unused includesameerj
2022-03-18general: Reduce core.h includesameerj
2022-03-17vk_texture_cache: Do not reinterpret DepthStencil source imagesameerj
Fixes star pointer interactions in Super Mario Galaxy on some drivers, notably Nvidia. Co-Authored-By: Fernando S. <1731197+fernandos27@users.noreply.github.com>
2022-03-15Vulkan: convert S8D24 <-> ABGR8Liam
2022-03-15Merge pull request #8000 from liamwhite/hagiFernando S
Initial support for Wii Hagi emulator
2022-03-12emit_spirv, vk_compute_pass: Resolve VS2022 compiler errorsameerj
2022-03-10TextureCacheRuntime: allow converting D24S8 to ABGR8Liam
I can't see how this would be useful, but Galaxy uses it.
2022-02-26Merge pull request #7948 from Morph1984/11-11-10-floatMai M
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
2022-02-25maxwell_to_(gl/vk): Add 11_11_10 float vertex formatMorph
- Used by パワプロクンポケットR
2022-02-24vk_blit_screen: Add missing format bgra8Lody
2022-02-21vulkan_device: fix missing format in ANVvoidanix
Currently Mesa's ANV driver does not support VK_FORMAT_B5G6R5_UNORM_PACK16, implement an alternative for it.
2022-02-02Merge pull request #7814 from FernandoS27/another-bug-in-my-schedulebunnei
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-31Vulkan: Fix Scheduler Chunks when their FuncType is 0.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2022-01-25vk_fsr: Replace comma operator with semicolonLioncash
Generally, we should be ending statements with a semicolon not a comma Resolves a clang diagnostic.
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2022-01-03Merge pull request #7624 from ameerj/intel-msaa-scaleFernando S
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2021-12-28Merge pull request #7622 from ameerj/vk-rescale-invalid-ptrbunnei
vk_texture_cache: Fix invalidated pointer access
2021-12-23vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel ↵ameerj
Windows drivers Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
2021-12-23blit_image: Remove unused functionameerj
2021-12-23vk_texture_cache: Fix invalidated pointer accessameerj
The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized. To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-22Merge pull request #7375 from vonchenplus/convert_legacyFernando S
Convert all legacy attributes to generic attributes
2021-12-22Merge pull request #7599 from FernandoS27/primrestart-vulkanbunnei
Vulkan: Fix Primitive Restart and implement Logical Operations
2021-12-18Address format clangvonchenplus
2021-12-18Vulkan: Fix the checks for primitive restart extension.Fernando Sahmkow
2021-12-18Merge pull request #7399 from ameerj/art-refactorFernando S
video_core: Refactoring post A.R.T. merge
2021-12-18Merge branch 'yuzu-emu:master' into convert_legacyFeng Chen
2021-12-18Vulkan: implement Logical Operations.Fernando Sahmkow
2021-12-18Vulkan: Implement VK_EXT_primitive_topology_list_restartFernando Sahmkow
2021-12-10maxwell_to_vk: Add ASTC_2D_5X4_UNORMMorph
2021-12-09maxwell_to_vk: Add ASTC_2D_8X5_UNORMMorph
- Used by Lego City Undercover
2021-12-08renderer_vulkan: Add R16G16_UINTMorph
- Used by Immortals Fenyx Rising
2021-12-05vk_texture_cache: Add ABGR src format check for D24S8 conversionsameerj
2021-12-05blit_image: Refactor upscale factors usageameerj
The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-12-05vk_texture_cache: Add a function to ImageView to check if src image is rescaledameerj
2021-12-05blit_image: Refactor ConvertPipeline functionsameerj
2021-12-05blit_image: Refactor ConvertPipelineEx functionsameerj
reduces much of the duplication between the color/depth variants
2021-12-05vk_blit_screen: Minor refactor of filter pipeline selectionameerj
2021-12-05Revert "Merge pull request #7395 from Morph1984/resolve-comments"ameerj
This reverts commit d20f91da11fe7c5d5f1bd4f63cc3b4d221be67a4, reversing changes made to 5082712b4e44ebfe48bd587ea2fa38767b7339cb.
2021-11-28Merge pull request #7396 from FernandoS27/blit-this-mfFernando S
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-22Texture Cache: Always copy on NVIDIA.Fernando Sahmkow
2021-11-22TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow
2021-11-21VulkanTexturECache: Use reinterpret on D32_S8 formats.Fernando Sahmkow
2021-11-20vk_texture_cache: Mark VkBufferUsageFlags as static constexprMorph
2021-11-20vk_blit_image: Consolidate CreatePipelineTargetEx functionsMorph
2021-11-20Merge pull request #7368 from FernandoS27/vulkan-convbunnei
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan