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2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
2021-07-27vk_compute_pass: Remove unused capturesLioncash
Resolves two compiler warnings.
2021-07-26Merge pull request #6741 from ReinUsesLisp/stream-removeRodrigo Locatti
vk_stream_buffer: Remove unused stream buffer
2021-07-26Merge pull request #6740 from K0bin/hvv-fallbackRodrigo Locatti
Handle allocation failure in Staging buffer
2021-07-26vk_staging_buffer_pool: Fall back to host memory when allocation failsRobin Kertels
2021-07-26Merge pull request #6728 from ReinUsesLisp/null-buffer-usageRodrigo Locatti
vk_buffer_cache: Add transform feedback usage to null buffer
2021-07-26vk_stream_buffer: Remove unused stream bufferReinUsesLisp
Remove unused file.
2021-07-26vk_compute_pass: Fix pipeline barrier for indexed quadsReinUsesLisp
Use an index buffer barrier instead of a vertex input read barrier.
2021-07-26vk_buffer_cache: Add transform feedback usage to null bufferReinUsesLisp
Fixes bad API usages on Vulkan.
2021-07-22vulkan/blit_image: Commit descriptor sets within worker threadReinUsesLisp
Fixes race condition caused. The descriptor pool is not thread safe, so we have to commit descriptor sets within the same thread.
2021-07-22Revert "renderers: Disable async shader compilation"ReinUsesLisp
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22shader_environment: Receive cache version from outsideReinUsesLisp
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-22renderers: Fix clang formattingameerj
2021-07-22renderers: Disable async shader compilationameerj
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22maxwell_to_vk: Add R16_SNORMReinUsesLisp
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateReinUsesLisp
Workaround potential bug on Nvidia's driver where only updating high attributes leaves low attributes out dated.
2021-07-22vk_graphics_pipeline: Implement smooth linesReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement line widthReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22vk_graphics_pipeline: Implement conservative renderingReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
Useful for mobile and Intel Xe devices.
2021-07-22gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp
Port optimization from Vulkan.
2021-07-22shaders: Allow shader notify when async shaders is disabledameerj
2021-07-22vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp
~51% faster on Nvidia compared to previous method.
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22shader: Rename maxwell/program.h to translate_program.hReinUsesLisp
2021-07-22vk_rasterizer: Exit render passes on fragment barriersReinUsesLisp
2021-07-22vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_stateRodrigo Locatti
2021-07-22vk_pipeline_cache: Skip cached pipelines with different dynamic stateReinUsesLisp
2021-07-22vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp
Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate.
2021-07-22shader: Reorder shader cache directoriesReinUsesLisp
2021-07-22vk_rasterizer: Implement first indexReinUsesLisp
2021-07-22vulkan: Use VK_EXT_provoking_vertex when availableReinUsesLisp
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22vk_pipeline_cache: Add asynchronous shadersReinUsesLisp
2021-07-22vk_rasterizer: Flush work on clear and dispatchesReinUsesLisp
2021-07-22vk_swapchain: Handle outdated swapchainsReinUsesLisp
Fixes pixelated presentation on Intel devices.
2021-07-22vk_buffer_cache: Handle null texture buffersReinUsesLisp
Fixes a crash on Age of Calamity cutscenes.
2021-07-22vk_pipeline_cache: Set support_derivative_control to trueReinUsesLisp
2021-07-22buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp
Increases performance significantly on certain titles.
2021-07-22fixed_pipeline_state: Use regular for loop instead of ranges for perfReinUsesLisp
MSVC generates better code for it.
2021-07-22vk_swapchain: Avoid recreating the swapchain on each frameReinUsesLisp
Recreate only when requested (or sRGB is changed) instead of tracking the frontend's size. That size is still used as a hint.
2021-07-22vulkan: Conditionally use shaderInt16ReinUsesLisp
Add support for Polaris AMD devices.
2021-07-22vulkan: Enable depth bounds and use it conditionallyReinUsesLisp
Intel devices pre-Xe don't support this.
2021-07-22vk_buffer_cache: Add transform feedback usage to buffersReinUsesLisp