| Age | Commit message (Collapse) | Author |
|
|
|
based on hardware
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
initialization
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
|
|
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
|
|
Silences performance warnings generated from validation layers on each frame.
|
|
|
|
vk_buffer_cache: Use emulated null buffers for transform feedback
|
|
Fix Pokemon Let's Go on Vulkan
|
|
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
|
|
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
|
|
|
|
|
|
|