| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-13 | renderer_vulkan: Remove Nvidia checkpoints | ReinUsesLisp | |
| 2020-04-13 | renderer_vulkan: Catch device losses in more places | ReinUsesLisp | |
| 2020-04-13 | Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp | Rodrigo Locatti | |
| renderer_vulkan: Drop Vulkan-Hpp | |||
| 2020-04-11 | texture_cache: Remove preserve_contents | ReinUsesLisp | |
| preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times. | |||
| 2020-04-10 | renderer_vulkan: Drop Vulkan-Hpp | ReinUsesLisp | |
| 2020-04-10 | Merge pull request #3594 from ReinUsesLisp/vk-instance | bunnei | |
| yuzu: Drop SDL2 and Qt frontend Vulkan requirements | |||
| 2020-04-08 | VkRasterizer: Eliminate Legacy code. | Fernando Sahmkow | |
| 2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | |
| 2020-04-07 | yuzu: Drop SDL2 and Qt frontend Vulkan requirements | ReinUsesLisp | |
| Create Vulkan instances and surfaces from the Vulkan backend. | |||
| 2020-04-07 | renderer_vulkan: Query device names from the backend | ReinUsesLisp | |
| 2020-04-06 | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. | Fernando Sahmkow | |
| 2020-04-06 | Query Cache: Use VAddr instead of physical memory for adressing. | Fernando Sahmkow | |
| 2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | |
| 2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | |
| 2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | |
| 2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
| video_core: Use native ASTC when available | |||
| 2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
| shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
| 2020-04-02 | Merge pull request #3552 from jroweboy/single-context | Rodrigo Locatti | |
| Refactor Context management (Fixes renderdoc on opengl issues) | |||
| 2020-04-01 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | |
| Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||
| 2020-04-01 | vk_device: Add missing ASTC queries | ReinUsesLisp | |
| 2020-04-01 | video_core: Use native ASTC when available | ReinUsesLisp | |
| 2020-03-31 | Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2 | Rodrigo Locatti | |
| renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2) | |||
| 2020-03-31 | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add command buffer handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add physical device handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add device handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add swapchain handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add fence handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add device memory handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add pool handles | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add buffer and image handles | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add queue handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add instance handle | ReinUsesLisp | |
| 2020-03-31 | Merge pull request #3506 from namkazt/patch-9 | Rodrigo Locatti | |
| shader_decode: Implement partial ATOM/ATOMS instr | |||
| 2020-03-30 | Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1 | Rodrigo Locatti | |
| renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2) | |||
| 2020-03-30 | vk_decompiler: add atomic op and handler function. | Nguyen Dac Nam | |
| 2020-03-28 | renderer_vulkan/wrapper: Address feedback | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add owning handles | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add pool allocations owning templated class | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add owning handle templated class | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add destroy and free overload set | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add dispatch table and loaders | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add exception class | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add ToString function for VkResult | ReinUsesLisp | |
| 2020-03-27 | renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper | ReinUsesLisp | |
| The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety. | |||
| 2020-03-27 | maxwell_to_vk: implement signedscaled vertex formats | Dan | |
| 2020-03-24 | Frontend/GPU: Refactor context management | James Rowe | |
| Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result | |||
| 2020-03-18 | vk_texture_cache: Silence misc warnings | ReinUsesLisp | |
| 2020-03-18 | vk_staging_buffer_pool: Silence unused constant warning | ReinUsesLisp | |
| 2020-03-18 | vk_rasterizer: Remove unused variable | ReinUsesLisp | |
