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video_core: Implement maxwell3d draw manager and split draw logic
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general: fix compile for Apple Clang
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Vulkan: update initialization
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Co-authored-by: bylaws <bylaws@users.noreply.github.com>
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FSR Sharpening Slider
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maxwell_to_vk: Fix format usage bits and add R16_SINT
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This was somehow missed when the format was added to GL
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- VK_FORMAT_B8G8R8A8_UNORM supports the STORAGE_IMAGE_BIT
- VK_FORMAT_R4G4B4A4_UNORM_PACK16 does not support the COLOR_ATTACHMENT_BIT
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video_core: Reimplement inline index buffer binding
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Add available Vulkan VRAM to log files
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maxwell3d: HLE multi-layer clear macro
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Add break for default cases
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Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
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[video_core] Fix a couple regs regressions
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video_core: Fix few issues in Tess stage
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invalidation reg
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video_core: Fix scaling graphical regressions for multiple games
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video_core: Generate mipmap texture by drawing
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vk_blit_screen: recreate swapchain images on guest format change
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video_core: don't build ASTC decoder shader unless requested
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vk_scheduler: Remove recorded_counts
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rendef targets.
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video_core: Reimplementing the maxwell drawing trigger mechanism
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video_core: Fix legacy to generic location unpaired
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QueryPool::Reserve.
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This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
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