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yuzu-emu/revert-8987-another-name-for-reinforcement-steel
Revert "vulkan: automatically use larger staging buffer sizes when possible"
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before, but surely wrong.
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[video_core] Update 3D registers
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vk_scheduler: wait for command processing to complete
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common: remove "yuzu:" prefix from thread names
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Since the following commit: https://github.com/yuzu-emu/yuzu/commit/a83a5d2e4c8932df864dd4cea2b04d87a12c8760 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
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video_code: support rectangle texture
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video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
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vk_texture_cache: return VK_NULL_HANDLE for views of null images
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R16G16B16_SSCALED, R8G8B8_SSCALED
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unaccelerated copies
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- These were all somewhat redundant.
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- Used by Monster Hunter Rise Update 10.0.2
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According to the standard, a narrowing conversion is an implicit conversion from an integer or unscoped enumeration type to an integer type that cannot represent all the values of the original type, except when the value is a literal or constant expression.
MSVC, unlike GCC or Clang, determines this to be a narrowing conversion despite the enumeration exclusively containing values that fit within the range of a 32 bit integer, emitting a warning since designated initializers prohibit narrowing conversions.
To solve this, explicitly cast to the type we are initializing.
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