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2021-07-22Revert "renderers: Disable async shader compilation"ReinUsesLisp
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22shader_environment: Receive cache version from outsideReinUsesLisp
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-22renderers: Fix clang formattingameerj
2021-07-22renderers: Disable async shader compilationameerj
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22maxwell_to_vk: Add R16_SNORMReinUsesLisp
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateReinUsesLisp
Workaround potential bug on Nvidia's driver where only updating high attributes leaves low attributes out dated.
2021-07-22vk_graphics_pipeline: Implement smooth linesReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement line widthReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22vk_graphics_pipeline: Implement conservative renderingReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
Useful for mobile and Intel Xe devices.
2021-07-22gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp
Port optimization from Vulkan.
2021-07-22shaders: Allow shader notify when async shaders is disabledameerj
2021-07-22vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp
~51% faster on Nvidia compared to previous method.
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22shader: Rename maxwell/program.h to translate_program.hReinUsesLisp
2021-07-22vk_rasterizer: Exit render passes on fragment barriersReinUsesLisp
2021-07-22vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_stateRodrigo Locatti
2021-07-22vk_pipeline_cache: Skip cached pipelines with different dynamic stateReinUsesLisp
2021-07-22vulkan: Add VK_EXT_vertex_input_dynamic_state supportReinUsesLisp
Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate.
2021-07-22shader: Reorder shader cache directoriesReinUsesLisp
2021-07-22vk_rasterizer: Implement first indexReinUsesLisp
2021-07-22vulkan: Use VK_EXT_provoking_vertex when availableReinUsesLisp
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22vk_pipeline_cache: Add asynchronous shadersReinUsesLisp
2021-07-22vk_rasterizer: Flush work on clear and dispatchesReinUsesLisp
2021-07-22vk_swapchain: Handle outdated swapchainsReinUsesLisp
Fixes pixelated presentation on Intel devices.
2021-07-22vk_buffer_cache: Handle null texture buffersReinUsesLisp
Fixes a crash on Age of Calamity cutscenes.
2021-07-22vk_pipeline_cache: Set support_derivative_control to trueReinUsesLisp
2021-07-22buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp
Increases performance significantly on certain titles.
2021-07-22fixed_pipeline_state: Use regular for loop instead of ranges for perfReinUsesLisp
MSVC generates better code for it.
2021-07-22vk_swapchain: Avoid recreating the swapchain on each frameReinUsesLisp
Recreate only when requested (or sRGB is changed) instead of tracking the frontend's size. That size is still used as a hint.
2021-07-22vulkan: Conditionally use shaderInt16ReinUsesLisp
Add support for Polaris AMD devices.
2021-07-22vulkan: Enable depth bounds and use it conditionallyReinUsesLisp
Intel devices pre-Xe don't support this.
2021-07-22vk_buffer_cache: Add transform feedback usage to buffersReinUsesLisp
2021-07-22opengl: Declare fragment outputs even if they are not usedReinUsesLisp
Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change.
2021-07-22buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22video_core,shader: Clang-format fixesReinUsesLisp
2021-07-22video_core: Abstract transform feedback translation utilityReinUsesLisp
2021-07-22shader: Split profile and runtime information in separate structsReinUsesLisp
2021-07-22vk_update_descriptor: Properly initialize payload on the update descriptor queueReinUsesLisp
2021-07-22vk_pipeline_cache: Enable int8 and int16 types on VulkanReinUsesLisp
2021-07-22vk_scheduler: Use locks instead of SPSC a queueReinUsesLisp
This tries to fix a data race where we'd wait forever for the GPU.
2021-07-22vk_query_cache: Wait before reading queriesReinUsesLisp