| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | Revert "renderers: Disable async shader compilation" | ReinUsesLisp | |
| This reverts commit 4a152767286717fa69bfc94846a124a366f70065. | |||
| 2021-07-22 | shader_environment: Receive cache version from outside | ReinUsesLisp | |
| This allows us invalidating OpenGL and Vulkan separately in the future. | |||
| 2021-07-22 | shader_recompiler, video_core: Resolve clang errors | lat9nq | |
| Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors | |||
| 2021-07-22 | renderers: Fix clang formatting | ameerj | |
| 2021-07-22 | renderers: Disable async shader compilation | ameerj | |
| The current implementation is prone to causing graphical issues. Disable until a better solution is implemented. | |||
| 2021-07-22 | maxwell_to_vk: Add R16_SNORM | ReinUsesLisp | |
| 2021-07-22 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | |
| 2021-07-22 | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia | ReinUsesLisp | |
| Fix regression on Fire Emblem: Three Houses when using native fp16. | |||
| 2021-07-22 | vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state | ReinUsesLisp | |
| Workaround potential bug on Nvidia's driver where only updating high attributes leaves low attributes out dated. | |||
| 2021-07-22 | vk_graphics_pipeline: Implement smooth lines | ReinUsesLisp | |
| 2021-07-22 | vk_graphics_pipeline: Implement line width | ReinUsesLisp | |
| 2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
| Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
| 2021-07-22 | vk_graphics_pipeline: Implement conservative rendering | ReinUsesLisp | |
| 2021-07-22 | shader: Unify shader stage types | ReinUsesLisp | |
| 2021-07-22 | shader: Emulate 64-bit integers when not supported | ReinUsesLisp | |
| Useful for mobile and Intel Xe devices. | |||
| 2021-07-22 | gl_shader_cache: Check previous pipeline before checking hash map | ReinUsesLisp | |
| Port optimization from Vulkan. | |||
| 2021-07-22 | shaders: Allow shader notify when async shaders is disabled | ameerj | |
| 2021-07-22 | vk_graphics_pipeline: Use VK_KHR_push_descriptor when available | ReinUsesLisp | |
| ~51% faster on Nvidia compared to previous method. | |||
| 2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | |
| 2021-07-22 | shader: Add support for native 16-bit floats | ReinUsesLisp | |
| 2021-07-22 | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp | |
| 2021-07-22 | vk_rasterizer: Exit render passes on fragment barriers | ReinUsesLisp | |
| 2021-07-22 | vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state | Rodrigo Locatti | |
| 2021-07-22 | vk_pipeline_cache: Skip cached pipelines with different dynamic state | ReinUsesLisp | |
| 2021-07-22 | vulkan: Add VK_EXT_vertex_input_dynamic_state support | ReinUsesLisp | |
| Reduces the number of total pipelines generated on Vulkan. Tested on Super Smash Bros. Ultimate. | |||
| 2021-07-22 | shader: Reorder shader cache directories | ReinUsesLisp | |
| 2021-07-22 | vk_rasterizer: Implement first index | ReinUsesLisp | |
| 2021-07-22 | vulkan: Use VK_EXT_provoking_vertex when available | ReinUsesLisp | |
| 2021-07-22 | vk_pipeline_cache,shader_notify: Add shader notifications | ReinUsesLisp | |
| 2021-07-22 | vk_pipeline_cache: Add asynchronous shaders | ReinUsesLisp | |
| 2021-07-22 | vk_rasterizer: Flush work on clear and dispatches | ReinUsesLisp | |
| 2021-07-22 | vk_swapchain: Handle outdated swapchains | ReinUsesLisp | |
| Fixes pixelated presentation on Intel devices. | |||
| 2021-07-22 | vk_buffer_cache: Handle null texture buffers | ReinUsesLisp | |
| Fixes a crash on Age of Calamity cutscenes. | |||
| 2021-07-22 | vk_pipeline_cache: Set support_derivative_control to true | ReinUsesLisp | |
| 2021-07-22 | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | |
| Increases performance significantly on certain titles. | |||
| 2021-07-22 | fixed_pipeline_state: Use regular for loop instead of ranges for perf | ReinUsesLisp | |
| MSVC generates better code for it. | |||
| 2021-07-22 | vk_swapchain: Avoid recreating the swapchain on each frame | ReinUsesLisp | |
| Recreate only when requested (or sRGB is changed) instead of tracking the frontend's size. That size is still used as a hint. | |||
| 2021-07-22 | vulkan: Conditionally use shaderInt16 | ReinUsesLisp | |
| Add support for Polaris AMD devices. | |||
| 2021-07-22 | vulkan: Enable depth bounds and use it conditionally | ReinUsesLisp | |
| Intel devices pre-Xe don't support this. | |||
| 2021-07-22 | vk_buffer_cache: Add transform feedback usage to buffers | ReinUsesLisp | |
| 2021-07-22 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | |
| Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | |||
| 2021-07-22 | buffer_cache: Mark uniform buffers as dirty if any enable bit changes | ReinUsesLisp | |
| 2021-07-22 | shader: Handle host exceptions | ReinUsesLisp | |
| 2021-07-22 | video_core,shader: Clang-format fixes | ReinUsesLisp | |
| 2021-07-22 | video_core: Abstract transform feedback translation utility | ReinUsesLisp | |
| 2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | |
| 2021-07-22 | vk_update_descriptor: Properly initialize payload on the update descriptor queue | ReinUsesLisp | |
| 2021-07-22 | vk_pipeline_cache: Enable int8 and int16 types on Vulkan | ReinUsesLisp | |
| 2021-07-22 | vk_scheduler: Use locks instead of SPSC a queue | ReinUsesLisp | |
| This tries to fix a data race where we'd wait forever for the GPU. | |||
| 2021-07-22 | vk_query_cache: Wait before reading queries | ReinUsesLisp | |
