| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-19 | Merge pull request #2441 from ReinUsesLisp/al2p | bunnei | |
| shader: Implement AL2P and ALD.PHYS | |||
| 2019-05-14 | Merge pull request #2461 from lioncash/unused-var | Mat M | |
| video_core: Remove a few unused variables and functions | |||
| 2019-05-13 | Merge pull request #2413 from FernandoS27/opt-gpu | Rodrigo Locatti | |
| Rasterizer Cache: refactor flushing & optimize memory usage of surfaces | |||
| 2019-05-09 | renderer_vulkan/vk_shader_decompiler: Remove unused variable from ↵ | Lioncash | |
| DeclareInternalFlags() | |||
| 2019-05-02 | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | |
| 2019-04-28 | Merge pull request #2322 from ReinUsesLisp/wswitch | bunnei | |
| video_core: Silent -Wswitch warnings | |||
| 2019-04-21 | Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. | Fernando Sahmkow | |
| This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache. | |||
| 2019-04-19 | Merge pull request #2409 from ReinUsesLisp/half-floats | bunnei | |
| shader_ir/decode: Miscellaneous fixes to half-float decompilation | |||
| 2019-04-19 | RasterizerCache Redesign: Flush | Fernando Sahmkow | |
| flushing is now responsability of children caches instead of the cache object. This change will allow the specific cache to pass extra parameters on flushing and will allow more flexibility. | |||
| 2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | |
| 2019-04-17 | Merge pull request #2318 from ReinUsesLisp/sampler-cache | bunnei | |
| gl_sampler_cache: Port sampler cache to OpenGL | |||
| 2019-04-15 | vk_shader_decompiler: Add missing operations | ReinUsesLisp | |
| 2019-04-15 | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | |
| Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall. | |||
| 2019-04-15 | shader_ir/decode: Implement half float saturation | ReinUsesLisp | |
| 2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement flow primitives | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement most common texture primitives | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement texture decompilation helper functions | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement Assign and LogicalAssign | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement non-OperationCode visits | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement OperationCode decompilation interface | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement Visit | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement labels tree and flow | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Implement declarations | ReinUsesLisp | |
| 2019-04-10 | vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler | ReinUsesLisp | |
| 2019-04-05 | video_core/engines: Remove unnecessary inclusions where applicable | Lioncash | |
| Replaces header inclusions with forward declarations where applicable and also removes unused headers within the cpp file. This reduces a few more dependencies on core/memory.h | |||
| 2019-04-03 | Merge pull request #2302 from ReinUsesLisp/vk-swapchain | bunnei | |
| vk_swapchain: Implement a swapchain manager | |||
| 2019-04-02 | video_core: Abstract vk_sampler_cache into a templated class | ReinUsesLisp | |
| 2019-03-30 | Merge pull request #2297 from lioncash/reorder | bunnei | |
| video_core: Amend constructor initializer list order where applicable | |||
| 2019-03-29 | vk_swapchain: Implement a swapchain manager | ReinUsesLisp | |
| 2019-03-27 | video_core: Amend constructor initializer list order where applicable | Lioncash | |
| Specifies the members in the same order that initialization would take place in. This also silences -Wreorder warnings. | |||
| 2019-03-27 | video_core: Add missing override specifiers | Lioncash | |
| Ensures that the signatures will always match with the base class. Also silences a few compilation warnings. | |||
| 2019-03-20 | gpu: Move GPUVAddr definition to common_types. | bunnei | |
| 2019-03-14 | gpu: Use host address for caching instead of guest address. | bunnei | |
| 2019-03-12 | vk_sampler_cache: Use operator== instead of memcmp | Mat M | |
| Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
| 2019-03-12 | vk_sampler_cache: Implement a sampler cache | ReinUsesLisp | |
| 2019-03-08 | Merge pull request #2191 from ReinUsesLisp/maxwell-to-vk | bunnei | |
| maxwell_to_vk: Initial implementation | |||
| 2019-03-05 | video_core/engines: Remove unnecessary includes | Lioncash | |
| Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those. | |||
| 2019-03-04 | maxwell_to_vk: Initial implementation | ReinUsesLisp | |
| 2019-03-02 | vk_buffer_cache: Fix clang-format | ReinUsesLisp | |
| 2019-03-01 | vk_buffer_cache: Implement a buffer cache | ReinUsesLisp | |
| This buffer cache is just like OpenGL's buffer cache with some minor style changes. It uses VKStreamBuffer. | |||
| 2019-02-27 | Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer | bunnei | |
| vk_stream_buffer: Implement a stream buffer | |||
| 2019-02-27 | vk_memory_manager: Reorder constructor initializer list in terms of member ↵ | Lioncash | |
| declaration order Reorders members in the order that they would actually be initialized in. Silences a -Wreorder warning. | |||
| 2019-02-26 | vk_stream_buffer: Remove copy code path | ReinUsesLisp | |
| 2019-02-24 | vk_stream_buffer: Implement a stream buffer | ReinUsesLisp | |
| This manages two kinds of streaming buffers: one for unified memory models and one for dedicated GPUs. The first one skips the copy from the staging buffer to the real buffer, since it creates an unified buffer. This implementation waits for all fences to finish their operation before "invalidating". This is suboptimal since it should allocate another buffer or start searching from the beginning. There is room for improvement here. This could also handle AMD's "pinned" memory (a heap with 256 MiB) that seems to be designed for buffer streaming. | |||
| 2019-02-24 | vk_resource_manager: Minor VKFenceWatch changes | ReinUsesLisp | |
| 2019-02-23 | Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler | bunnei | |
| vk_scheduler: Implement a scheduler | |||
| 2019-02-24 | vk_memory_manager: Fixup commit interval allocation | ReinUsesLisp | |
| VKMemoryCommitImpl was using as the end of its interval "begin + end". That ended up wasting memory. | |||
| 2019-02-22 | vk_scheduler: Implement a scheduler | ReinUsesLisp | |
| The scheduler abstracts command buffer and fence management with an interface that's able to do OpenGL-like operations on Vulkan command buffers. It returns by value a command buffer and fence that have to be used for subsequent operations until Flush or Finish is executed, after that the current execution context (the pair of command buffers and fences) gets invalidated a new one must be fetched. Thankfully validation layers will quickly detect if this is skipped throwing an error due to modifications to a sent command buffer. | |||
| 2019-02-19 | vk_memory_manager: Implement memory manager | ReinUsesLisp | |
| A memory manager object handles the memory allocations for a device. It allocates chunks of Vulkan memory objects and then suballocates. | |||
