| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-10-17 | Changes based on hardware tests | Squall-Leonhart | |
| Removes unnecessary d32f to bgra shader and blit functions, update vk_texture_cache to use abgr shader for d32f to BGRA formats updates abgr to d32f shader to comply with hardware tests | |||
| 2023-10-17 | Make Clang happy. | Squall Leonhart | |
| 2023-10-17 | Added missing BuildShader line | Squall Leonhart | |
| Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),` | |||
| 2023-10-16 | meant to add the unorms as well | Squall Leonhart | |
| 2023-10-16 | appease the format gods | Squall Leonhart | |
| 2023-10-16 | Another missing copy connected to Bravely Default II | Squall-Leonhart | |
| adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies | |||
| 2023-10-15 | missed this line when editing the copypasta | Squall-Leonhart | |
| 2023-10-15 | moved line to appease the format gods | Squall-Leonhart | |
| 2023-10-15 | Implement missing formats for Bravely Default 2 | Squall-Leonhart | |
| 2023-10-04 | Fix CI Formatting check | Squall-Leonhart | |
| 2023-10-04 | Implements D32_Float to A8B8G8R8_UNORM format copy | Squall-Leonhart | |
| Corrects some visual issues in games such as Disney SpeedStorm | |||
| 2023-10-01 | Query Cache: Fix memory leak. | Fernando Sahmkow | |
| 2023-09-29 | Merge pull request #11622 from liamwhite/qcr-reg1 | Fernando S | |
| renderer_vulkan: fix query cache for homebrew | |||
| 2023-09-28 | Merge pull request #11402 from FernandoS27/depth-bias-control | liamwhite | |
| Vulkan: Implement Depth Bias Control | |||
| 2023-09-27 | renderer_vulkan: fix query cache for homebrew | Liam | |
| 2023-09-25 | renderer_vulkan: Implement MSAA copies | GPUCode | |
| 2023-09-25 | Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies | liamwhite | |
| Y.F.C: Rework the Query Cache. | |||
| 2023-09-24 | Merge pull request #11562 from GPUCode/srgb-madness | liamwhite | |
| vk_texture_cache: Limit srgb block to transcoding only | |||
| 2023-09-24 | Merge pull request #11165 from Morph1984/ds_blit | liamwhite | |
| vulkan_device: Return true if either depth/stencil format supports blit | |||
| 2023-09-23 | Query Cache: Fix Prefix Sums | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: Fix behavior in Normal Accuracy | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: Simplify Prefix Sum compute shader | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: Implement host side sample counting. | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: Fix guest side sample counting | Fernando Sahmkow | |
| 2023-09-23 | Query Cache: address issues | Fernando Sahmkow | |
| 2023-09-23 | QueryCache: Implement dependant queries. | Fernando Sahmkow | |
| 2023-09-23 | Query Cachge: Fully rework Vulkan's query cache | Fernando Sahmkow | |
| 2023-09-21 | vk_texture_cache: Limit srgb block to transcoding only | GPUCode | |
| 2023-09-21 | renderer_vulkan: Correct component order for A4B4G4R4_UNORM | GPUCode | |
| 2023-09-16 | android: Use 1 worker for shader compilation for all devices | Charles Lombardo | |
| 2023-09-16 | Vulkan: add temporary workaround for AMDVLK | Fernando Sahmkow | |
| 2023-09-16 | Vulkan: Implement Depth Bias Control | Fernando Sahmkow | |
| 2023-09-10 | Merge pull request #11470 from GPUCode/bundle-vvl | liamwhite | |
| android: Add option to bundle validation layer | |||
| 2023-09-10 | vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers (#11471) | GPUCode | |
| 2023-09-08 | renderer_vulkan: Remove debug report | GPUCode | |
| * VVL has implemented the more modern alternative, thus we don't need to support it anymore | |||
| 2023-09-02 | Merge pull request #11383 from FernandoS27/are-you-a-wabbit | liamwhite | |
| Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes | |||
| 2023-08-27 | VideoCore: Implement DispatchIndirect | Fernando Sahmkow | |
| 2023-08-27 | Shader Recompiler: Auto stub special registers and dump pipelines on exception. | Fernando Sahmkow | |
| 2023-08-26 | Merge pull request #11317 from Kelebek1/macro_dumps | liamwhite | |
| Mark decompiled macros on dump, dump shaders after translation | |||
| 2023-08-25 | Mark decompiled macros as decompiled on dump, dump shaders after translation | Kelebek1 | |
| 2023-08-19 | Masked depthstencil clears | Kelebek1 | |
| 2023-08-18 | Merge pull request #11278 from Kelebek1/dma_sync | liamwhite | |
| Mark accelerated DMA destination buffers and images as GPU-modified | |||
| 2023-08-18 | video_core: Fix vulkan assert error | Feng Chen | |
| 2023-08-13 | Mark accelerted DMA destination buffers and images as GPU-modified | Kelebek1 | |
| 2023-08-03 | Fix shader dumps with nvdisasm | Kelebek1 | |
| skip fragment shaders when rasterizer is disabled initialize env_ptrs | |||
| 2023-08-02 | Merge pull request #11202 from abouvier/vulkan-config | liamwhite | |
| vulkan: centralize config | |||
| 2023-08-02 | Merge pull request #10839 from lat9nq/pgc-plus | liamwhite | |
| general: Reimplement per-game configurations | |||
| 2023-08-02 | vulkan: centralize config | Alexandre Bouvier | |
| 2023-07-31 | vulkan_device: Test depth stencil blit support by format | Morph | |
| 2023-07-27 | vk_descriptor_pool: Disallow descriptor set free | GPUCode | |
