| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
DirtyFlags: relax need to set render_targets as dirty
|
|
vk_rasterizer: Implement scissor clears and layered clears
|
|
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
|
|
vk_rasterizer: Fix vertex range assert
|
|
video_core: Implement RGBA16_SNORM
|
|
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
|
|
|
|
|
|
|
|
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
|
|
|
|
The texture cache already takes care of setting a render target to dirty
when invalidated.
|
|
|
|
|
|
Co-Authored-By: Mat M. <mathew1800@gmail.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vk_rasterizer: fix mistype on SetupGraphicsImages
|
|
vk_rasterizer: Support disabled uniform buffers
|
|
Implement RGBA16_SNORM with the current API. Nothing special here.
|
|
|
|
video_core: Remove gl_state and use a state tracker based on dirty flags
|
|
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
|
|
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
|
|
|
|
|
|
vk_swapchain: Silence TOCTOU race condition
|
|
vk_shader_decompiler: Implement indexed textures
|
|
video_core: Implement more scaled attribute formats
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Add support for render targets and viewports.
|