| Age | Commit message (Collapse) | Author |
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video_core: Reimplement inline index buffer binding
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Add available Vulkan VRAM to log files
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maxwell3d: HLE multi-layer clear macro
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Add break for default cases
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Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
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[video_core] Fix a couple regs regressions
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video_core: Fix few issues in Tess stage
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invalidation reg
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video_core: Fix scaling graphical regressions for multiple games
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video_core: Generate mipmap texture by drawing
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vk_blit_screen: recreate swapchain images on guest format change
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video_core: don't build ASTC decoder shader unless requested
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vk_scheduler: Remove recorded_counts
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rendef targets.
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video_core: Reimplementing the maxwell drawing trigger mechanism
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video_core: Fix legacy to generic location unpaired
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QueryPool::Reserve.
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This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
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yuzu-emu/revert-8987-another-name-for-reinforcement-steel
Revert "vulkan: automatically use larger staging buffer sizes when possible"
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before, but surely wrong.
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[video_core] Update 3D registers
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vk_scheduler: wait for command processing to complete
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