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path: root/src/video_core/renderer_vulkan
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2020-03-30Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1Rodrigo Locatti
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-28renderer_vulkan/wrapper: Address feedbackReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add owning handlesReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add pool allocations owning templated classReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add owning handle templated classReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add destroy and free overload setReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add dispatch table and loadersReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add exception classReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add ToString function for VkResultReinUsesLisp
2020-03-27renderer_vulkan/wrapper: Add Vulakn wrapper and a span helperReinUsesLisp
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety.
2020-03-27maxwell_to_vk: implement signedscaled vertex formatsDan
2020-03-18vk_texture_cache: Silence misc warningsReinUsesLisp
2020-03-18vk_staging_buffer_pool: Silence unused constant warningReinUsesLisp
2020-03-18vk_rasterizer: Remove unused variableReinUsesLisp
2020-03-18vk_pipeline_cache: Remove unused variableReinUsesLisp
2020-03-18maxwell_to_vk: Sielence -Wswitch warningReinUsesLisp
2020-03-17Merge pull request #3510 from FernandoS27/dirty-writeMat M
DirtyFlags: relax need to set render_targets as dirty
2020-03-17Merge pull request #3518 from ReinUsesLisp/scissor-clearsMat M
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17Merge pull request #3519 from ReinUsesLisp/int-formatsMat M
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-15Merge pull request #3515 from ReinUsesLisp/vertex-vk-assertRodrigo Locatti
vk_rasterizer: Fix vertex range assert
2020-03-15Merge pull request #3501 from ReinUsesLisp/rgba16-snormRodrigo Locatti
video_core: Implement RGBA16_SNORM
2020-03-15Merge pull request #3503 from makigumo/patch-2Rodrigo Locatti
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15maxwell_to_vk: Implement RG32 and RGB32 integer vertex formatsReinUsesLisp
2020-03-15vk_rasterizer: Implement layered clearsReinUsesLisp
2020-03-15vk_shader_decompiler: fix linux buildmakigumo
2020-03-15vk_rasterizer: Fix vertex range assertReinUsesLisp
End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero.
2020-03-15vk_rasterizer: Reimplement clears with vkCmdClearAttachmentsReinUsesLisp
2020-03-14DirtyFlags: relax need to set render_targets as dirty Fernando Sahmkow
The texture cache already takes care of setting a render target to dirty when invalidated.
2020-03-13vk/gl_shader_decompiler: Silence assertion on computeReinUsesLisp
2020-03-13vk_shader_decompiler: Fix default varying regressionReinUsesLisp
2020-03-13vk_shader_decompiler: Fix implicit type conversionRodrigo Locatti
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13vk_rasterizer: Implement transform feedback binding zeroReinUsesLisp
2020-03-13vk_shader_decompiler: Add XFB decorations to generic varyingsReinUsesLisp
2020-03-13vk_device: Enable VK_EXT_transform_feedback when availableReinUsesLisp
2020-03-13vk_device: Shrink formatless capability name sizeReinUsesLisp
2020-03-13vk_shader_decompiler: Use registry for specializationReinUsesLisp
2020-03-13Merge branch 'master' into shader-purgeRodrigo Locatti
2020-03-13fix formattingmakigumo
2020-03-13maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32makigumo
2020-03-12Merge pull request #3483 from namkazt/patch-1Fernando Sahmkow
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12Merge pull request #3480 from ReinUsesLisp/vk-disabled-uboFernando Sahmkow
vk_rasterizer: Support disabled uniform buffers
2020-03-12video_core: Implement RGBA16_SNORMReinUsesLisp
Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp
2020-03-09Merge pull request #3301 from ReinUsesLisp/state-trackerRodrigo Locatti
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-08vk_reasterizer: fix mistype on SetupGraphicsImagesNguyen Dac Nam
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-07Merge pull request #3481 from ReinUsesLisp/abgr5-storagebunnei
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06vk_rasterizer: Support disabled uniform buffersReinUsesLisp
2020-03-06maxwell_to_vk: Remove Storage capability for A1B5G5R5UReinUsesLisp
2020-03-05Merge pull request #3463 from ReinUsesLisp/vk-toctoubunnei
vk_swapchain: Silence TOCTOU race condition
2020-03-05Merge pull request #3451 from ReinUsesLisp/indexed-texturesbunnei
vk_shader_decompiler: Implement indexed textures