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2023-10-12Merge pull request #11751 from Kelebek1/transition_msaa_imageliamwhite
Transition MSAA images to general layout without uploading data
2023-10-11Transition MSAA images to general layout without uploading dataKelebek1
2023-10-11Do not set rescaled flag when rescaling is disabledKelebek1
2023-10-06Implement X8_D24 formatKelebek1
2023-09-23Query Cache: address issuesFernando Sahmkow
2023-09-23Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow
2023-08-27VideoCore: Implement DispatchIndirectFernando Sahmkow
2023-08-21Merge pull request #11149 from ameerj/astc-perf-prodliamwhite
host_shaders: ASTC compute shader optimizations
2023-08-18Merge pull request #11278 from Kelebek1/dma_syncliamwhite
Mark accelerated DMA destination buffers and images as GPU-modified
2023-08-14Merge pull request #11282 from ameerj/glasm-xfbliamwhite
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
2023-08-14Merge pull request #11283 from ameerj/glasm-pipeline-detectionliamwhite
gl_graphics_pipeline: Fix GLASM storage buffer detection
2023-08-13gl_texture_cache: Enable async downloadsAmeer J
2023-08-13gl_buffer_cache: Enable async downloadsAmeer J
2023-08-13gl_staging_buffer_pool: Refactor allocation variables into a structAmeer J
2023-08-13gl_graphics_pipeline: Fix GLASM storage buffer detectionAmeer J
2023-08-13gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffersAmeer J
2023-08-13Mark accelerted DMA destination buffers and images as GPU-modifiedKelebek1
2023-08-07Merge pull request #11216 from lat9nq/no-mesa-astcliamwhite
gl_device: Detect Mesa to disable their ASTC
2023-08-06Revert "HACK: Avoid swizzling and reuploading ASTC image every frame"Ameer J
This reverts commit b18c1fb1bbbcc235e9a1cbbb2704fed2e5895e61.
2023-08-06HACK: Avoid swizzling and reuploading ASTC image every frameAmeer J
2023-08-06glAmeer J
2023-08-05gl_device: Filter more specifically for slow ASTClat9nq
Adds a check to find if the renderer is Intel DG (i.e. DG2). gl_device: Detect Mesa to disable their ASTC In our testing, our own ASTC decoder has shown itself to perform faster than the included one from the driver. Disable theirs when Mesa is detected. Mesa detection depends on the vendor string. Some drivers never appear outside of *nix contexts, so only check those in the *nix context. gl_device: Internalize Intel DG detection
2023-08-03Fix shader dumps with nvdisasmKelebek1
skip fragment shaders when rasterizer is disabled initialize env_ptrs
2023-07-21settings,opengl,yuzu-qt: Fix AA, Filter maximumslat9nq
The new enum macros don't support setting values directly. For LastAA and LastFilter, this means we need a simpler approach to loop around the toggle in the frontend...
2023-07-21settings,general: Rename non-confirming enumslat9nq
2023-07-21settings,video_core: Consolidate ASTC decoding optionslat9nq
Just puts them all neatly into one place.
2023-07-18general: Silence -Wshadow{,-uncaptured-local} warningslat9nq
These occur in the latest commits in LLVM Clang.
2023-06-28Memory Tracking: Optimize tracking to only use atomic writes when contested ↵Fernando Sahmkow
with the host GPU
2023-06-25OpenGL: Limit lmem warmup to NVIDIAameerj
:frog:
2023-06-25shaders: Track local memory usageameerj
2023-06-25OpenGL: Add Local Memory warmup shaderameerj
2023-06-22Remove memory allocations in some hot pathsKelebek1
2023-06-18Merge pull request #10744 from Wollnashorn/af-for-allFernando S
video_core: Improved anisotropic filtering heuristics
2023-06-16video_core: Use sampler IDs instead pointers in the pipeline configWollnashorn
The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
2023-06-15video_core: Fallback to default anisotropy instead to 1x anisotropyWollnashorn
2023-06-15video_core: Fixed compilation errors because of name shadowingWollnashorn
2023-06-15video_core: Add per-image anisotropy heuristics (format & mip count)Wollnashorn
2023-06-14video_core: preallocate fewer IR blocksLiam
2023-06-13buffer_cache_base: Specify buffer type in HostBindingsMorph
Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-12Merge pull request #10699 from liamwhite/conditional-barrierMatías Locatti
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12Merge pull request #10693 from liamwhite/f64-to-f32bunnei
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostLiam
2023-06-10shader_recompiler: remove barriers in conditional control flow when device ↵Liam
lacks support
2023-06-08Combine vertex/transform feedback buffer binding into a single callKelebek1
2023-06-07Merge pull request #10476 from ameerj/gl-memory-mapsliamwhite
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-03core: frontend: Refactor GraphicsContext to its own module.bunnei
2023-05-28Merge pull request #10483 from ameerj/gl-cpu-astcliamwhite
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28gl_texture_cache: Fix ASTC CPU decoding with compression disabledameerj
gl_format was incorrectly being overwritten when compression was disabled
2023-05-28gl_staging_buffers: Optimization to reduce fence waitingameerj
2023-05-28OpenGL: Make use of persistent buffer maps in buffer cache downloadsameerj
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache. In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.